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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
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Author
2020-06-07
Merge branch 'master' of https://github.com/raysan5/raylib
raysan5
2020-06-07
Update raysan.png
raysan5
2020-06-05
Fixed buffer overflow in GenMeshPoly (#1269)
frithrah
2020-06-03
Update explosion.png
raysan5
2020-06-03
[examples] Review/change audio resources
raysan5
2020-06-03
[example] Update textures_sprite_explosion
raysan5
2020-06-03
Update textures_sprite_button.png
raysan5
2020-06-03
[example] Update textures_particles_blending
raysan5
2020-06-02
REVIEWED: GetPixelDataSize() to consider compressed data properly
raysan5
2020-06-02
Use TRACELOG() macro instead of TraceLog() function
raysan5
2020-06-02
[examples] text_font_sdf - Corrected bug
raysan5
2020-06-02
Review some png images
raysan5
2020-05-31
Replaced some resources for better licensing
raysan5
2020-05-31
Fixing Android build from Linux. Letting ANDROID_NDK to be modified at compil...
branlix3000
2020-05-28
resources PNG chunks cleaning
raysan5
2020-05-28
Added resources license
raysan5
2020-05-28
Renamed some resources for naming consistency
raysan5
2020-05-28
Remove unused font
raysan5
2020-05-27
fix bug in QuaternionFromVector3ToVector3 (#1263)
jvocaturo
2020-05-27
Corrected bug on TextJoin()
raysan5
2020-05-26
Added bool IsCursorOnScreen(void). (#1262)
ChrisDill
2020-05-25
Update SPONSORS.md
Ray
2020-05-24
REDESIGNED: ExportWaveAsCode() to use memory buffer
raysan5
2020-05-24
Review ExportImageAsCode() comment
raysan5
2020-05-24
Added LoadWAV()/SaveWAV() memory buffer sample code
raysan5
2020-05-23
Support WAV music streaming #1198
raysan5
2020-05-23
Corrected issue
raysan5
2020-05-23
Update dr_wav.h
raysan5
2020-05-23
REDESIGNED: ExportMesh() to use memory buffer #1232
raysan5
2020-05-23
Add note comment on ExportImageAsCode()
raysan5
2020-05-23
REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffers
raysan5
2020-05-23
Review usage of sizeof(), unify conventions
raysan5
2020-05-23
Use RL_FREE() instead of free()
raysan5
2020-05-23
REDESIGNED: ExportImageAsCode() to use memory buffer #1232
raysan5
2020-05-23
Replaced strncat() by memcpy() in some functions
raysan5
2020-05-23
Corrected issues on LoadPKM()
raysan5
2020-05-22
Added Blend Modes example. (#1261)
Karlo Licudine
2020-05-22
Avoid some warnings
raysan5
2020-05-22
Reviewed LoadBMFont() to load data from memory #1232
raysan5
2020-05-22
Tweak
raysan5
2020-05-22
Replace file accesses by memory accesses
raysan5
2020-05-22
Corrected issue with multichannel on CloseAudioDevice()
raysan5
2020-05-21
Review buffer limits on rectangle drawing
raysan5
2020-05-18
Avoid loading texcoords and normasl from model if not existent
raysan5
2020-05-18
Avoid glGetStringi() on OpenGL 2.1
raysan5
2020-05-16
added BLEND_SET (#1251)
Random
2020-05-15
Adding Normalize and Remap functions (#1247)
Noor Wachid
2020-05-14
ADDED: Ecample: embedded files loading
raysan5
2020-05-14
Introduced Vector2 and Vector3 Square Lenght. (#1248)
ThePituLegend
2020-05-14
Review formatting GetPRevDirectoryPath()
raysan5
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