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2021-04-14Update MakefileRay
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-28Added draw 3d text example (#1689)Vlad Adrian
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
* adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]>
2021-02-09Review Makefile to support PLATFORM_RPI #1580raysan5
2021-01-02Update year to 2021raysan5
2020-12-24Updated several files while porting examples to webraysan5
2020-12-23Remove dup exampleraysan5
2020-12-23Update Makefile(s)raysan5
2020-12-23Remove trailing spacesraysan5
2020-12-23Update raylib versionraysan5
2020-10-10Review undesired changesraysan5
2020-10-10Updated miniaudio #1402raysan5
2020-09-27[wip] rlDrawMeshInstanced (#1318)seanpringle
* rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables
2020-09-27Platform DRM (#1388)kernelkinetic
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <[email protected]>
2020-09-18Updated build script to generate .a on WebAssemblyraysan5
This is the recommended way
2020-09-18Review Makefile pathraysan5
2020-08-23Review last PR formatting to follow raylib standardsraysan5
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-08Review Makefiles for WEB compilationRay
2020-07-14Update Makefile emsdk pathsraysan5
2020-05-22Added Blend Modes example. (#1261)Karlo Licudine
2020-03-28Revert "Update compilation warning flags (#1151)"raysan5
This reverts commit 2528854664b78a7db24cbe97b5b4e8bd52e1f18c.
2020-03-26Update compilation warning flags (#1151)Dani Martin
* Update compilation warning flags Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder. Specifically, these are some of the flags reporting errors in src/external: -Wmissing-prototypes -Wunused-variable -Wunused-value -Wunused-parameter -Wunused-function * Uptade compilation flags in examples with missing -std=c99
2020-03-24as per request spotlight example (#1146)chriscamacho
Co-authored-by: codifies <[email protected]>
2020-03-05Update raylib versionRay
2020-03-01Update MakefileRay
2020-02-20Update Makefile paths to use emscripten upstreamRay
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-09REVIEWED: Makefile, examples clean target #1087raysan5
2020-02-06Review ALL games to raylib 3.0Ray
2020-01-30[build] Makefile examples modularizationRay
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30Some examples tweaksRay
2020-01-15Review Makefiles for web compilationRay
2020-01-09Renamed directoryRay
2019-12-16Review flags and web compilationRay
2019-11-24Review PR #1022raysan5
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24fix example build on macos (#1022)Richard Smith
2019-10-11corrected examples Makefile target (#985)chriscamacho
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-09-12RENAMED: text_sprite_font > text_font_spritefontRay
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay
2019-08-27examples makefile not deleting examples in Linux (#955)chriscamacho
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-06-29add multi channel audio to raudio (#895)chriscamacho
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
2019-06-12Review DEBUG modeRay
2019-06-09Update MakefileXiaochuanWang
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-05-22Move emscripten web shell to srcRay
2019-05-21Review MakefilesRay
2019-05-21Review pathsRay