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2023-03-07WARNING: REMOVED: Multichannel audio support APIRay
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
2023-03-06Remove trailing spacesRay
2023-02-11Added raymarch example and thumbnail for write depth (#2919)BugraAlptekinSari
2023-02-01Add WASM support for Zig build (#2901)Nikolas
* Add WASM support for Zig build * Improve Web example building * Remove emscript example building with Zig again * Readd windows emscripten variables
2023-01-01Update year to 2023Ray
2023-01-01[example] Writing into the depth buffer (#2836)BugraAlptekinSari
* Add a depth buffer example. * Fixed a typo
2022-12-13Update MakefileRay
2022-12-03Add a textured curve example (#2821)Jeffery Myers
2022-12-02Update MakefileRay
2022-10-25Review -sRay
2022-10-24Update MakefileRay
2022-10-20review noteRay
2022-10-20Added `-s EXPORTED_RUNTIME_METHODS=ccall` to examples web build #2739Ray
2022-08-26REVIEWED: Support M3D file loading #2648Ray
2022-08-22ADDED: `-latomic` library on Linux (only required for ARM32)Ray
This linkage is only required for arm 32bit but I don't know how to detect that specific architecture in the Makefile...
2022-08-02Update version to 4.2Ray
2022-08-01Update MakefileRay
2022-07-19Reviewed example formatingRay
2022-07-19add mouse zoom example (#2583)Jeffery Myers
2022-07-07Added new examples to MakefileRay
2022-07-07ADDED: example: `textures_gif_player`Ray
2022-07-07RENAMED: example: textures_rectangle -> textures_sprite_animRay
2022-07-05REMOVED: example: core_quat_conversionRay
2022-06-12Removed extras directoryRay
2022-06-06WARNING: REMOVED `raygui` from `raylib/src/extras`Ray
2022-06-06WARNING: Removed `physac` from raylib sources/examplesRay
`physac` is available on its own repo
2022-05-20ADDED: `-latomic` linkage, required by `miniaudio` on ARM 32bit #2452Ray
2022-01-16REVIEWED: example: shapes_top_down_lightsraysan5
2022-01-16[Examples] Top down lights example (#2199)Jeffery Myers
* Start 2d lights example. * finish example * update image. * Cleanup render textures * Fixes to handle shadows on edges that are near to the light better. * tabs * move to shapes Co-authored-by: Jeffery Myers <[email protected]>
2022-01-11Update MakefileRay
2022-01-11Update Makefile, simplifiedRay
2022-01-11Update MakefileRay
2022-01-11Improve Makefile organizationRay
2021-12-31Update year to 2022raysan5
2021-12-27Reviewed makefilesRay
2021-12-21fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi ↵Damien Pitard
(raspbian) (#2233)
2021-12-21Review makefiles debug flagraysan5
2021-10-17Added new examples to Makefileraysan5
2021-10-12REMOVED: EXAMPLE: models_material_pbrraysan5
2021-09-10Update Makefile for web compilationraysan5
Some flags are only for the linker, not the compiler
2021-09-04new models_magicavoxel_loading example (#1940)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution
2021-08-07Fix Makefile to build WASM examples. (#1906)Ryan Roden-Corrent
* Fix Makefile to build WASM examples. - Add --preload-file flag before specifying the resource dir - Add empty resource dir to `shapes/` (otherwise wasm-ld will fail) - Add wasm outputs to .gitigore * Delete .gitignore Co-authored-by: Ray <[email protected]>
2021-07-30Update Makefileraysan5
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-03Add a split screen example showing render texture use and multiple cameras. ↵Jeffery Myers
(#1806) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-31Update MakefileRay
2021-05-31Update MakefileRay
2021-05-04Update raylib versionRay
2021-04-14Update MakefileRay
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing