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2022-08-03Fix rendering issue in audio_raw_stream.c example (#2608)TheManTheMythTheGameDev
2022-08-02Update audio_raw_stream.cRay
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2022-03-25Rename audio callbackRay
2022-03-24ADDED: Audio stream input callback #2212 -WIP-Ray
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-01-16Add panning to raudio and update audio_raw_stream example. (#2205)ptarabbia
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]>
2021-07-05Update audio_raw_stream.craysan5
2021-07-05REVIEWED: Need to set default buffer size for raw data #1770raysan5
This design should probably be changed...
2021-06-03WARNING: BREAKING: Consistency renamingsRay
RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-06-29Remove old OpenAL commentsRay
2019-05-20Review ALL examplesRay
2019-04-07Happy new year 2019ChillerDragon
2018-07-25Reviewed audio exampleRay
2018-07-25Complete raw_audio_stream exampleJames Hofmann
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2017-04-04Reorganize examples folderRay