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2022-08-11Fix typos and reworded a question in the FAQ (#2628)SomeUnusualGames
2022-08-03Fix rendering issue in audio_raw_stream.c example (#2608)TheManTheMythTheGameDev
2022-08-02Update audio_music_stream.cRay
2022-08-02Update audio_raw_stream.cRay
2022-07-29Create audio_stream_effects.pngRay
2022-07-29Create audio_stream_effects.cRay
2022-07-29Update audio_music_stream.cRay
2022-07-29Update audio_music_stream.cRay
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2022-05-12Fix crash with delay demo. (#2472)ptarabbia
2022-03-30Update audio_music_stream.cRay
2022-03-30ADDED: Audio stream processors support -WIP- #2212Ray
This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor.
2022-03-25Rename audio callbackRay
2022-03-24ADDED: Audio stream input callback #2212 -WIP-Ray
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
2022-01-16Add panning to raudio and update audio_raw_stream example. (#2205)ptarabbia
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]>
2021-07-16Improve assets license informationraysan5
2021-07-05Update audio_raw_stream.craysan5
2021-07-05REVIEWED: Need to set default buffer size for raw data #1770raysan5
This design should probably be changed...
2021-06-03WARNING: BREAKING: Consistency renamingsRay
RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-22Remove trail spacesRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2020-12-12Reviewed SetAudioBufferPitch() #1450Ray
2020-12-03Update user nameRay
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-07-14Update resources LICENSEraysan5
2020-07-14Update audio resources LICENSEraysan5
2020-06-03[examples] Review/change audio resourcesraysan5
2020-05-14WARNING: BREAKING CHANGE: Review audio looping systemraysan5
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-01-09Review example and screenshotsRay
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-06-29Remove old OpenAL commentsRay
2019-06-29Review multichannel PR additionRay
- Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks
2019-06-29add multi channel audio to raudio (#895)chriscamacho
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-04-07Happy new year 2019ChillerDragon
2018-12-25Corrected issue with MOD playingraysan5
Despite issue is corrected, now module loop doesn't work...
2018-10-31Reviewed audio issuesRay
- Updated dr_mp3 and implemented it - Reviewed sampleCount vs frameCount - Reviewed XM playing (some weird things...)
2018-07-25Reviewed audio exampleRay
2018-07-25Complete raw_audio_stream exampleJames Hofmann
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-19Working on MP3 supportRay
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay