| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-11 | Fix typos and reworded a question in the FAQ (#2628) | SomeUnusualGames | |
| 2022-08-03 | Fix rendering issue in audio_raw_stream.c example (#2608) | TheManTheMythTheGameDev | |
| 2022-08-02 | Update audio_music_stream.c | Ray | |
| 2022-08-02 | Update audio_raw_stream.c | Ray | |
| 2022-07-29 | Create audio_stream_effects.png | Ray | |
| 2022-07-29 | Create audio_stream_effects.c | Ray | |
| 2022-07-29 | Update audio_music_stream.c | Ray | |
| 2022-07-29 | Update audio_music_stream.c | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-06-21 | Added new comment to examples | Ray | |
| 2022-05-12 | Fix crash with delay demo. (#2472) | ptarabbia | |
| 2022-03-30 | Update audio_music_stream.c | Ray | |
| 2022-03-30 | ADDED: Audio stream processors support -WIP- #2212 | Ray | |
| This feature is still under consideration/testing and it doesn't work properly, at least the Delay Effect processor. | |||
| 2022-03-25 | Rename audio callback | Ray | |
| 2022-03-24 | ADDED: Audio stream input callback #2212 -WIP- | Ray | |
| WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms. | |||
| 2022-01-16 | Add panning to raudio and update audio_raw_stream example. (#2205) | ptarabbia | |
| * Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]> | |||
| 2021-07-16 | Improve assets license information | raysan5 | |
| 2021-07-05 | Update audio_raw_stream.c | raysan5 | |
| 2021-07-05 | REVIEWED: Need to set default buffer size for raw data #1770 | raysan5 | |
| This design should probably be changed... | |||
| 2021-06-03 | WARNING: BREAKING: Consistency renamings | Ray | |
| RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream() | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2020-12-12 | Reviewed SetAudioBufferPitch() #1450 | Ray | |
| 2020-12-03 | Update user name | Ray | |
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2020-07-14 | Update resources LICENSE | raysan5 | |
| 2020-07-14 | Update audio resources LICENSE | raysan5 | |
| 2020-06-03 | [examples] Review/change audio resources | raysan5 | |
| 2020-05-14 | WARNING: BREAKING CHANGE: Review audio looping system | raysan5 | |
| Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed. | |||
| 2020-01-09 | Review example and screenshots | Ray | |
| 2019-09-03 | Remove sampleLeft from Music struct... -WIP- | Ray | |
| ...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code. | |||
| 2019-08-13 | RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed() | raysan5 | |
| Renamed for consistency with similar functions | |||
| 2019-06-29 | Remove old OpenAL comments | Ray | |
| 2019-06-29 | Review multichannel PR addition | Ray | |
| - Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks | |||
| 2019-06-29 | add multi channel audio to raudio (#895) | chriscamacho | |
| * added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size... | |||
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-17 | examples review | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2018-12-25 | Corrected issue with MOD playing | raysan5 | |
| Despite issue is corrected, now module loop doesn't work... | |||
| 2018-10-31 | Reviewed audio issues | Ray | |
| - Updated dr_mp3 and implemented it - Reviewed sampleCount vs frameCount - Reviewed XM playing (some weird things...) | |||
| 2018-07-25 | Reviewed audio example | Ray | |
| 2018-07-25 | Complete raw_audio_stream example | James Hofmann | |
| 1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength | |||
| 2018-07-19 | Working on MP3 support | Ray | |
| 2017-04-08 | Working on examples... | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
