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2020-12-24Updated several files while porting examples to webraysan5
2020-12-23Review formattingraysan5
2020-12-03Corrected minor windows flags issuesRay
2020-12-03Update core_basic_window.cRay
2020-12-03Update user nameRay
2020-12-03Update core_window_flags.cRay
2020-11-23REVIEWED: Window state flags -WIP-Ray
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23REDESIGNED: Window state config #1367 -WIP-Ray
Some flags not working properly yet...
2020-11-01Review contributed examplesRay
2020-10-05Replace 0.f by 0.0fRay
2020-10-05Review "aggregate initializations" #1403Ray
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-07-14Update resources LICENSEraysan5
2020-05-28resources PNG chunks cleaningraysan5
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-01Update core_input_multitouch.craysan5
2020-04-16Added raymath to examplesraysan5
2020-03-30Update core_basic_window.craysan5
2020-03-28[example] Integrate virtual mouse in main exampleraysan5
2020-03-24Update core_window_letterbox_virtual_mouse.craysan5
2020-03-24Add files via upload (#1147)Anata
Virtual mouse with window letterbox, and Clamp
2020-02-27Remove trail spaces and some tweaksRay
2020-02-27REDESIGN: LoadStorageValue()/SaveStorageValue()Ray
Using new file I/O ABI
2020-02-26Update core_storage_values.cRay
2020-01-30Some examples tweaksRay
2020-01-09Create core_2d_camera_platformer.pngRay
2019-11-25Rename and review: core_2d_camera_platformerRay
2019-11-25Minor format tweaksRay
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-20Uniform initialization not supported on GLSL 100raysan5
2019-08-16PR formatting reviewRay
2019-08-16change Camera2D behavior (#945)arvyy
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-08-02explained a bit more the core_window_letterbox example (#925)João Coelho
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-05-31Example instructions tweak for clarityRay
2019-05-29Define standard examples sizeRay
2019-05-27Review variables initializationRay
2019-05-21Update core_3d_picking.cRay
2019-05-20Review ALL examplesRay
2019-05-16Implement VR distortion shader for GLSL 100Ray
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-04examples: core_loading_thread: fix race conditionAhmad Fatoum
A plain variable is insuffecient for inter-thread communication. Both the compiler and the processor may reorder accesses. The compiler could even cache dataLoaded with the result that STATE_FINISHED becomes unreachable. Fix this by using C11 atomic_bool, which guarantees sequential consistency. This fixes #827.
2019-05-04examples: core_loading_thread: use symbolic names for state machine statesAhmad Fatoum
And while at it, use a switch clause to make the state machine structure clearer.
2019-05-02new example: core_loading_threadRay
Data loading in a second thread with progress bar in main thread
2019-04-28Damn, made a mistakeReece Mackie
2019-04-28Update gamepad example to use new enumsReece Mackie
2019-04-12Review some examplesRay