| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-30 | Create core_basic_screen_manager.png | raysan5 | |
| 2021-06-30 | ADDED: EXAMPLE: core_basic_screen_manager | raysan5 | |
| 2021-06-26 | WARNING: REMOVED: Some deprecated function names mapping | raysan5 | |
| Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed... | |||
| 2021-06-24 | Update core_basic_window.c | Ray | |
| 2021-06-23 | Review BeginTextureMode() usage | Ray | |
| Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen) | |||
| 2021-06-23 | Reviewed example | Ray | |
| 2021-06-22 | Update core_custom_frame_control.c | Ray | |
| 2021-06-22 | ADDED: Example: core_custom_frame_control | Ray | |
| 2021-06-03 | Reviewed example: core_split_screen | Ray | |
| 2021-06-03 | Add a split screen example showing render texture use and multiple cameras. ↵ | Jeffery Myers | |
| (#1806) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-31 | Update core_3d_picking.c | Ray | |
| 2021-05-14 | Hotfix for smooth pixel-perfect camera example ↵ | Gianni Alessandroni | |
| [core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems | |||
| 2021-05-10 | Added smooth pixel-perfect camera example + Small typo fix in ↵ | Gianni Alessandroni | |
| examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-01 | Update core_input_gamepad.c | raysan5 | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-20 | BIG CHANGE: REDESIGNED: Vr device simulator #1582 | Ray | |
| Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples. | |||
| 2021-03-19 | Updated example assets | Ray | |
| 2021-03-19 | WARNING: REMOVED: GamepadNumber enum | Ray | |
| 2021-03-19 | WARNING: BREAKING: RENAMED: camera.type to camera.projection | Ray | |
| 2021-03-12 | Renamed some functions to use latest raylib version | Ray | |
| 2021-03-08 | Update core_3d_picking.c | Ray | |
| 2021-02-20 | [Examples] Fix typecast warnings in examples. (#1601) | Jeffery Myers | |
| * Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-02-18 | Fixed example doesn't show gamepad for Xbox 360 controllers with different ↵ | Rabia Alhaffar | |
| drivers (#1597) | |||
| 2021-02-09 | REDESIGNED: VS2019 build paths | raysan5 | |
| REMOVED: core_basic_window.cpp | |||
| 2020-12-28 | Review comments formating | raysan5 | |
| 2020-12-28 | providing and example on how to apply the screen scale (as done in the ↵ | Matheus Duarte | |
| virtual mouse) to the real mouse, to work with raygui (#1481) | |||
| 2020-12-24 | Updated several files while porting examples to web | raysan5 | |
| 2020-12-23 | Review formatting | raysan5 | |
| 2020-12-03 | Corrected minor windows flags issues | Ray | |
| 2020-12-03 | Update core_basic_window.c | Ray | |
| 2020-12-03 | Update user name | Ray | |
| 2020-12-03 | Update core_window_flags.c | Ray | |
| 2020-11-23 | REVIEWED: Window state flags -WIP- | Ray | |
| WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow() | |||
| 2020-11-23 | REDESIGNED: Window state config #1367 -WIP- | Ray | |
| Some flags not working properly yet... | |||
| 2020-11-01 | Review contributed examples | Ray | |
| 2020-10-05 | Replace 0.f by 0.0f | Ray | |
| 2020-10-05 | Review "aggregate initializations" #1403 | Ray | |
| 2020-08-23 | work on quat and matrix math - deleted multiple copies of raymath.h causing ↵ | chriscamacho | |
| issues (#1359) Co-authored-by: codifies <[email protected]> | |||
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2020-07-14 | Update resources LICENSE | raysan5 | |
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
