| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-06-21 | Added new comment to examples | Ray | |
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-03-04 | REVIEWED: Examples to new enum values | Ray | |
| 2021-01-31 | Update models_first_person_maze.c | raysan5 | |
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-02 | Update models_first_person_maze.c | Ray | |
| 2019-05-02 | Added missing include | Ray | |
| 2019-05-02 | example review: models_first_person_maze | Ray | |
| Added walls collision check | |||
| 2019-04-23 | new example: models_first_person_maze -WIP- | Ray | |
