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2022-08-26REVIEWED: Support M3D file loading #2648Ray
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2022-06-11WARNING: BREAKING: REDESIGNED: Filepath loading APIRay
REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters
2022-06-06WARNING: RENAMED: `GetDroppedFiles()` to `LoadDroppedFiles()`Ray
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2021-10-30Add missing file extensions for drag-and-drop support (#2090)Peter0x44
2021-10-18Resync .obj models! gitignore was ignoring them!Ray
2021-10-12Rename examples for consistencyraysan5
2021-05-31Update models_loading.cRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
Renamed for consistency with other function in raylib.
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-22Remove trail spacesRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay