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2021-06-03Update models_material_pbr.cRay
2021-04-22Remove trail spacesRay
2021-04-02Reviewed skybox and pbr examplesraysan5
2021-04-02Reviewed examplesraysan5
2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
Removed functions from rlgl module.
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-02-21Update models_material_pbr.c #1571Ray
2020-12-30added missing constants (#1493)Artur Mustafin
Co-authored-by: funcelot <[email protected]>
2020-09-23REVIEW: example: models_cubicmap_pbr #1384raysan5
It does not work properly yet but it compiles correctly
2020-09-16Reverted previous changeraysan5
2020-03-24Added note on examples not supporting GLSL100raysan5
2019-09-22Review PR and commentsRay
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-12Review example crashingRay
Note this example is not working properly, it still requires some review.
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-05-20Review ALL examplesRay
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-04-05Added missing include -_-Ray
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-03-29Review models examplesRay
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-05Some code tweaksraysan5
2018-07-03Example: Don't load texture removed from source treeAhmad Fatoum
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-05-06Renamed shader variableRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-30Implemented MeshTangents()raysan5
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
2018-04-11Review camera definition on examplesRay San
2018-03-11Corrected typoraysan5
2017-10-17Added new examples to build...Ray San
...and reviewed some details
2017-07-25Some tweaksraysan5
2017-07-21Review mesh loading and textures generationraysan5
2017-07-20Removed useless functionsraysan5
SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant...
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-19Working on PBR materials, renamed some dataraysan5
2017-07-17Manual integration of material-pbr into developRay