| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-03 | Update models_material_pbr.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-02 | Reviewed skybox and pbr examples | raysan5 | |
| 2021-04-02 | Reviewed examples | raysan5 | |
| 2021-04-02 | REDESIGN: Move GenTexture*() functions to PBR example #721 | raysan5 | |
| Removed functions from rlgl module. | |||
| 2021-03-23 | [Examples] Warning fixes (pt 1) (#1668) | Jeffery Myers | |
| * Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-19 | WARNING: BREAKING: RENAMED: camera.type to camera.projection | Ray | |
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2021-02-21 | Update models_material_pbr.c #1571 | Ray | |
| 2020-12-30 | added missing constants (#1493) | Artur Mustafin | |
| Co-authored-by: funcelot <[email protected]> | |||
| 2020-09-23 | REVIEW: example: models_cubicmap_pbr #1384 | raysan5 | |
| It does not work properly yet but it compiles correctly | |||
| 2020-09-16 | Reverted previous change | raysan5 | |
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-19 | fixed leak with PBR example (#971) | chriscamacho | |
| 2019-09-12 | Review example crashing | Ray | |
| Note this example is not working properly, it still requires some review. | |||
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-26 | Unload model shaders and textures | raysan5 | |
| They are not automatically unloaded when unloading the model! | |||
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-18 | Corrected issue with shader loading | Ray | |
| When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. | |||
| 2019-05-17 | Review shader examples | Ray | |
| 2019-04-05 | Added missing include -_- | Ray | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-03-29 | Review models examples | Ray | |
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2019-01-05 | Some code tweaks | raysan5 | |
| 2018-07-03 | Example: Don't load texture removed from source tree | Ahmad Fatoum | |
| Fixes: c3b948b1 ("Replaced skybox HDR image") | |||
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-30 | Implemented MeshTangents() | raysan5 | |
| - Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it... | |||
| 2018-04-11 | Review camera definition on examples | Ray San | |
| 2018-03-11 | Corrected typo | raysan5 | |
| 2017-10-17 | Added new examples to build... | Ray San | |
| ...and reviewed some details | |||
| 2017-07-25 | Some tweaks | raysan5 | |
| 2017-07-21 | Review mesh loading and textures generation | raysan5 | |
| 2017-07-20 | Removed useless functions | raysan5 | |
| SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant... | |||
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-19 | Working on PBR materials, renamed some data | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
