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path: root/examples/models/models_mesh_generation.c
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2022-08-02Remove unneeded commentRay
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2021-12-17REVIEWED: `ExportMesh()` #2220raysan5
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-04-26Generate a mesh in client code. (#1735)Jeffery Myers
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-03-29Review models examplesRay
2018-12-15ADDED: GenMeshPoly()Ray
To generate 2D polygonal shape
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-11Review camera definition on examplesRay San
2017-10-17Improved some examplesRay San
2017-10-09Add mesh generation example -IN PROGRESS-raysan5