| Age | Commit message (Collapse) | Author |
|
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
|
|
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
|
|
|
|
|
|
|
|
|
|
|
|
too big
|
|
|
|
|
|
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
|
|
|
|
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
|
|
|
|
|
|
|
|
- Removed rbmf font example
- Reviewed physac examples
|