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AgeCommit message (Collapse)Author
2021-03-20Delete Avocado.glbRay
2021-03-19Updated example assetsRay
2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-01-28Gltf animation support (#1551)hristo
* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded. * Removed wrongly duplicated function * Bone loading for gltf model (not working at this point) * Loading info about vertex to joint connection but animation is still not working * Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF * The model almost looks like a real person on animation. * Fixed model loading with bones. Also updated license info on the model. * Cleaned up some code and updated examples. * Fix identation issues * Fix identation issues * Fix identation issues