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2021-10-19Remove trailing spacesraysan5
2021-10-12REMOVED: EXAMPLE: models_material_pbrraysan5
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-05-22Remove headers from shadersRay
2021-02-28Fixes gl state after HDR texture functions. (#1621)Jeffery Myers
Updates skybox demo to show how to do both HDR and non HDR skyboxes Co-authored-by: Jeffery Myers <[email protected]>
2021-01-25Replace tabs by 4 spacesraysan5
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-07-28Small shader fix on vec3 initialization #1298raysan5
2020-07-10Review skybox shadersraysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-03Some code tweaksRay
2019-09-12Review weird PBR shader issue >_<Ray
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2018-12-25Support float texture data on OpenGL ES 2.0raysan5
2018-05-06Renamed shader variableRay
2018-03-04Correct issue with tangentsRay
2017-08-25Renamed modelviewprojection matrixraysan5
2017-07-19Working on PBR systemraysan5
Moved PBR material loading to example, right decision?
2017-07-17Added PBR required resourcesRay