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AgeCommit message (Collapse)Author
2019-05-31Reduce textures size2.5.0Ray
2019-05-27Review variables initializationRay
2019-05-22Comment tweaksRay
2019-05-20Review ALL examplesRay
2019-05-18TweaksRay
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-02Update models_first_person_maze.cRay
2019-05-02Added missing includeRay
2019-05-02example review: models_first_person_mazeRay
Added walls collision check
2019-04-23new example: models_first_person_maze -WIP-Ray
2019-04-07Happy new year 2019ChillerDragon
2019-04-05Added missing include -_-Ray
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05Corrected issue with LoadMesh()Ray
2019-04-01Update cube.objRay
2019-03-29Review models examplesRay
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2019-01-05Some code tweaksraysan5
2018-12-25Support float texture data on OpenGL ES 2.0raysan5
2018-12-20Update models_obj_viewer.cRay
2018-12-20new example: models_obj_viewerRay
2018-12-18Reviewed some examples to work on RPIRay
2018-12-15ADDED: GenMeshPoly()Ray
To generate 2D polygonal shape
2018-12-12Update models_rlgl_solar_system.cRay
2018-12-11WARNING: BIG rewrite of rlgl moduleRay
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could. The BIG changes to the module are: - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system. - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations. - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f() - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is. - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed. - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-10-19Comment tweakRay
2018-07-30make sure that the constant is of float type, not doubleEthan Trịnh
2018-07-30fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant ↵Ethan Trịnh
too big
2018-07-03Example: Don't load texture removed from source treeAhmad Fatoum
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-06-30Reviewed models and examplesRay
2018-06-30Added new example screenshotRay
2018-06-21Review OBJ loading exampleRay
Replaced old dwarf model
2018-06-21Reviewed skybox exampleRay
2018-06-21Replaced skybox HDR imageRay
Note that HDR exposured possibilities are not used on this example...
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-11Reviewed examplesRay
2018-05-06Renamed shader variableRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-30Implemented MeshTangents()raysan5
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
2018-04-11Review camera definition on examplesRay San
2018-04-07Fix mesh picking examplelumaio teon
2018-04-02Merge pull request #504 from Martinfx/masterRay
Fix potential bugs from static analysis
2018-04-02Fix warning: illegal character encoding in string literal[email protected]
2018-03-27Simplify camera data switch in orthographic 3d exampleMax Danielsson
2018-03-27Remove state bool in camera projection type example.Max Danielsson
Changes made based on commentary in pull request 513