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2020-09-19REVIEWED: models_skybox exampleraysan5
Now supports dynamic panoramic view, just drag and drop
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-09-16Reverted previous changeraysan5
2020-09-07REDESIGNED: ColorFromHSV()raysan5
Replaced Vector3 by direct values, easier to use and understand
2020-08-23work on quat and matrix math - deleted multiple copies of raymath.h causing ↵chriscamacho
issues (#1359) Co-authored-by: codifies <[email protected]>
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-07-28Small shader fix on vec3 initialization #1298raysan5
2020-07-10Review skybox shadersraysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-05-28resources PNG chunks cleaningraysan5
2020-04-16Added raymath to examplesraysan5
2020-04-06Removed unused Duck model.raysan5
2020-03-25Minor tweaksraysan5
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-03Some code tweaksRay
2020-01-28Removed big examplesRay
2020-01-06Review resources LICENSEraysan5
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-25Minor format tweaksRay
2019-09-22Review PR and commentsRay
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-12Review weird PBR shader issue >_<Ray
2019-09-12Review example crashingRay
Note this example is not working properly, it still requires some review.
2019-09-12Add glTF Duck modelRay
2019-09-12REMOVED: models_obj_viewerRay
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay
2019-09-04Update plane_diffuse.pngRay
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-08-09addition to raylib to create matrix from 3 euler angles (#938)chriscamacho
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-06Fix loading multiple animations from .iqm file (#928)culacant
* Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces
2019-07-15Adding solar system examples. (#900)Aldrin Martoq
2019-06-05Review contributed exampleRay
2019-06-05Review contributor infoRay
2019-06-05Added waving cubes exampleCodecat
2019-05-31Reduce textures size2.5.0Ray
2019-05-27Review variables initializationRay
2019-05-22Comment tweaksRay
2019-05-20Review ALL examplesRay
2019-05-18TweaksRay
2019-05-18Corrected issue with shader loadingRay
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-17Review shader examplesRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-02Update models_first_person_maze.cRay
2019-05-02Added missing includeRay
2019-05-02example review: models_first_person_mazeRay
Added walls collision check
2019-04-23new example: models_first_person_maze -WIP-Ray
2019-04-07Happy new year 2019ChillerDragon
2019-04-05Added missing include -_-Ray