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* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)
* Use animation vertices on initial load if possible.
* Added girl model to model example
* Revamped GLTF model loading as it was wrong by default. Also updated some comments.
GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.
It is the correct way of loading GLTF and what is suggested in the official examples.
Currenlty limiting to only one scene but more can be included later.
* Refactored the new names and structure of extracted functions.
* Safer and easier read value.
* Made reading easier for accessor->bufferView->buffer in GLTF.
Now there is no need to check for supported types or anything.
* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world
* Removed weird example file
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When a shader is loaded, by default, several locations are tried to be set automatically.
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* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <[email protected]>
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- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
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Added a simple cube with vertex colors for testing both.
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Renamed for consistency with other function in raylib.
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* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <[email protected]>
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Removed functions from rlgl module.
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
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* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
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* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line
* Added more of the gltf sample models
https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.
* Binding to initial bind pose added.
* Fix cube disappearing bug because lerpPercent could be Inf.
* Fixed for rigged figure also
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Updates skybox demo to show how to do both HDR and non HDR skyboxes
Co-authored-by: Jeffery Myers <[email protected]>
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This is to account for GLTF info being more like instructions on how to build your animation instead of verbose description of each pose.
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* Added example for gltf animation and split some functions for loading model animations into IQM and GLTF similar to how models are being loaded.
* Removed wrongly duplicated function
* Bone loading for gltf model (not working at this point)
* Loading info about vertex to joint connection but animation is still not working
* Skeleton and pose is correctly loaded. Need to communicate about interpolation in GLTF
* The model almost looks like a real person on animation.
* Fixed model loading with bones.
Also updated license info on the model.
* Cleaned up some code and updated examples.
* Fix identation issues
* Fix identation issues
* Fix identation issues
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Co-authored-by: funcelot <[email protected]>
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It does not work properly yet but it compiles correctly
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Added some tracelog messages
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