| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-10 | Review skybox shaders | raysan5 | |
| 2020-06-20 | Fix bug #1270 (#1282) | peppemas | |
| * Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270 | |||
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-04-16 | Added raymath to examples | raysan5 | |
| 2020-04-06 | Removed unused Duck model. | raysan5 | |
| 2020-03-25 | Minor tweaks | raysan5 | |
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-03 | Some code tweaks | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-19 | fixed leak with PBR example (#971) | chriscamacho | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-09-12 | Review example crashing | Ray | |
| Note this example is not working properly, it still requires some review. | |||
| 2019-09-12 | Add glTF Duck model | Ray | |
| 2019-09-12 | REMOVED: models_obj_viewer | Ray | |
| 2019-09-12 | REDESIGNED: models_obj_loading > models_loading | Ray | |
| 2019-09-04 | Update plane_diffuse.png | Ray | |
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-26 | Unload model shaders and textures | raysan5 | |
| They are not automatically unloaded when unloading the model! | |||
| 2019-08-09 | addition to raylib to create matrix from 3 euler angles (#938) | chriscamacho | |
| 2019-08-07 | WARNING: Redesigned structs | Ray | |
| - Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed | |||
| 2019-08-06 | Fix loading multiple animations from .iqm file (#928) | culacant | |
| * Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces | |||
| 2019-07-15 | Adding solar system examples. (#900) | Aldrin Martoq | |
| 2019-06-05 | Review contributed example | Ray | |
| 2019-06-05 | Review contributor info | Ray | |
| 2019-06-05 | Added waving cubes example | Codecat | |
| 2019-05-31 | Reduce textures size2.5.0 | Ray | |
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-22 | Comment tweaks | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-18 | Tweaks | Ray | |
| 2019-05-18 | Corrected issue with shader loading | Ray | |
| When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. | |||
| 2019-05-17 | Review shader examples | Ray | |
| 2019-05-14 | examples review | Ray | |
| Redesigns, deletes and renames Also noted authors propertly on contributed examples | |||
| 2019-05-02 | Update models_first_person_maze.c | Ray | |
| 2019-05-02 | Added missing include | Ray | |
| 2019-05-02 | example review: models_first_person_maze | Ray | |
| Added walls collision check | |||
| 2019-04-23 | new example: models_first_person_maze -WIP- | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | Added missing include -_- | Ray | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Corrected issue with LoadMesh() | Ray | |
| 2019-04-01 | Update cube.obj | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
