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2019-01-06Review BRDF texture generationraysan5
Actually, that function should be redesigned...
2019-01-05Some code tweaksraysan5
2018-12-25Support float texture data on OpenGL ES 2.0raysan5
2018-12-20Update models_obj_viewer.cRay
2018-12-20new example: models_obj_viewerRay
2018-12-18Reviewed some examples to work on RPIRay
2018-12-15ADDED: GenMeshPoly()Ray
To generate 2D polygonal shape
2018-12-12Update models_rlgl_solar_system.cRay
2018-12-11WARNING: BIG rewrite of rlgl moduleRay
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could. The BIG changes to the module are: - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system. - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations. - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f() - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is. - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed. - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-10-19Comment tweakRay
2018-07-30make sure that the constant is of float type, not doubleEthan Trịnh
2018-07-30fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant ↵Ethan Trịnh
too big
2018-07-03Example: Don't load texture removed from source treeAhmad Fatoum
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-06-30Reviewed models and examplesRay
2018-06-30Added new example screenshotRay
2018-06-21Review OBJ loading exampleRay
Replaced old dwarf model
2018-06-21Reviewed skybox exampleRay
2018-06-21Replaced skybox HDR imageRay
Note that HDR exposured possibilities are not used on this example...
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-11Reviewed examplesRay
2018-05-06Renamed shader variableRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-30Implemented MeshTangents()raysan5
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
2018-04-11Review camera definition on examplesRay San
2018-04-07Fix mesh picking examplelumaio teon
2018-04-02Merge pull request #504 from Martinfx/masterRay
Fix potential bugs from static analysis
2018-04-02Fix warning: illegal character encoding in string literal[email protected]
2018-03-27Simplify camera data switch in orthographic 3d exampleMax Danielsson
2018-03-27Remove state bool in camera projection type example.Max Danielsson
Changes made based on commentary in pull request 513
2018-03-25Add orthographic projection exampleMax Danielsson
2018-03-15Merge pull request #482 from a3f/masterRay
raymath.h: Use C99 inline semantics
2018-03-11Corrected typoraysan5
2018-03-04Correct issue with tangentsRay
2018-02-26Renamed CalculateBoundingBox() to MeshBoundingBox()Ray
Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions.
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-24Revert "raymath.h: Use C99 inline semantics"Ahmad Fatoum
This reverts commit 6ffc8cb7990fb4ff40f205cb53bec797b10e48a2. and commit e4d7bbec1ef08279495ac41f5f8c4be359c58cf0. which I pushed by mistake...
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2017-11-05Review textures to be POTRay
Could correct possible issues on OpenGL 1.1
2017-10-20Some examples code tweaksRay
2017-10-19Remove unused fileRay San
2017-10-17Added new examples to build...Ray San
...and reviewed some details
2017-10-17Add screenshotRay San
2017-10-17Improved some examplesRay San
2017-10-14Corrected issues on examplesraysan5
2017-10-09Add mesh generation example -IN PROGRESS-raysan5
2017-09-30Renamed example fileRay
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-04new example added: models_plane_rotationsraysan5
2017-07-25Corrected function nameraysan5
2017-07-25Some tweaksraysan5