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2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-19Remove trailing spacesraysan5
2021-10-13REVIEWED: macOS does not require GLAD library #2052raysan5
It directly uses the libraries provided by the system
2021-08-25UPDATED: raygui to latest version -WIP-Ray
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-07Update rlgl_standalone.craysan5
2021-07-31REVIEWED: rlgl defines for consistencyraysan5
2021-07-31REVIEWED: raylib_opengl_interopraysan5
2021-07-30Update rlgl_standalone.craysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules ↵raysan5
that share same data types and can be used in standalone mode
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-29WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-raysan5
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
2021-06-23Minor format tweaksRay
2021-06-17Update rlgl_standalone.cRay
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-04-22Remove trail spacesRay
2021-04-19[examples] Added an example for raylib OpenGL interop (#1726)Stephan Soller
* Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others.
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-02-20[Examples] Fix typecast warnings in examples. (#1601)Jeffery Myers
* Fixing typecast warnings generated by visual studio 2019 in examples. * Changes to fixes based on feedback Co-authored-by: Jeffery Myers <[email protected]>
2020-12-24Replace TABS by 4 spacesraysan5
2020-11-29Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)Seth Archambault
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ```
2020-11-29Added Apple Compilation Instructions (#1444)Seth Archambault
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-07-31Update raudio_standalone.craysan5
2020-07-31Update raudio_standalone.craysan5
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-06-03[examples] Review/change audio resourcesraysan5
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-02-26Correct typoRay
2020-02-26Reviewed exampleRay
2020-02-04tweakRay
2020-02-03Review issue with RLGL TraceLog()Ray
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-05-27Review variables initializationRay
2019-05-25Review easings PRRay
2019-05-24rename easings_example.c to easings_testbed.cflashback-fx
2019-05-24Move easings_example to its proper placeflashback-fx
2019-05-06Remove broken example: standard_lightingRay
2019-05-06Move bunnymark example to another moduleRay
2019-04-11Removed iqm exampleRay
Already integrated into raylib
2019-04-07Happy new year 2019ChillerDragon
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-03-29Update standard_lighting.cRay
2019-02-12Include mini_al directly, no separate moduleRay
2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2018-12-21Use stb_vorbis.h as header onlyRay
2018-12-16Review standard lighting sample -WIP-Ray
It's broken.
2018-11-06Minor reviewRay
2018-08-07Reviewed AnimatedModel structRay
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-07-24First working version of IQM animationsRay
Still a work in progress but it already works... Current riqm API could be simplified...