| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-09-19 | REVIEWED: Renamed some shaders, fix #2707 | Ray | |
| 2022-08-29 | ADDED: `lighting.fs` for GLSL120 Fix #2651 | Ray | |
| 2022-07-04 | REVIEWED: `DrawMesh()` #2511 | Ray | |
| Disable color vertex attribute if not provided by mesh | |||
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-17 | Reviewed makefile and examples building | raysan5 | |
| 2021-10-12 | REVIEWED: EXAMPLE: shaders_shapes_outline | raysan5 | |
| Removed unneeded resources to use raylib ones. | |||
| 2021-07-18 | Add example shaders_shapes_outline.c (#1883) | GoldenThumbs | |
| 2021-07-16 | Improve assets license information | raysan5 | |
| 2021-07-16 | Update texel_checker.png | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-01-31 | out is a keyword in shaders and can't be used as a variable name. (#1558) | Jeffery Myers | |
| Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-25 | Replace tabs by 4 spaces | raysan5 | |
| 2020-12-03 | Update user name | Ray | |
| 2020-11-01 | Review contributed examples | Ray | |
| 2020-10-29 | Support multiple sample2D on batch drawing #1333 | Ray | |
| 2020-10-29 | Updated assets | Ray | |
| Reduce size and better license CC0 | |||
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-08-16 | NEW EXAMPLE: shaders_hot_reloading #1198 | raysan5 | |
| 2020-07-30 | Fix color of ambient light (#1330) | Adrie | |
| 2020-06-07 | Update raysan.png | raysan5 | |
| 2020-06-02 | Review some png images | raysan5 | |
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-05-28 | Added resources license | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
| 2020-03-02 | Review shader exaples to work on web (GLSL 100) | Ray | |
| 2020-01-30 | Some examples tweaks | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-08-19 | new example: shaders_fog | Ray | |
| 2019-06-14 | ADDED: shaders_basic_lighting | Ray | |
| 2019-05-16 | new example: shaders_eratosthenes | Ray | |
| Contributed by ProfJski | |||
| 2019-05-16 | Review shader to use provided texture coordinates | Ray | |
| Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates | |||
| 2019-05-16 | Review shaders for GLSL 100 | Ray | |
| 2019-05-15 | Updating julia set example. | eggmund | |
| Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. | |||
| 2019-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-05-14 | new examples: shaders_texture_waves | Ray | |
