| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-11-08 | REVIEWED: `Makefile.Web`, reorganize and add examples | Ray | |
| 2023-11-01 | Remove unused structures from lighting fragment shaders (#3497) | Jeffery Myers | |
| 2023-10-31 | examples/shaders: Add an example for deferred shading (#3496) | Justin | |
| * add example for deferred rendering/shading * adapt convention --------- Co-authored-by: 27justin <[email protected]> | |||
| 2023-10-29 | Fix the Julia set shader example (#3467) | Josh Colclough | |
| * Simplify POI selection * Improve mouse logic * Add colour cycles to the shader to show finer details. Works well with high iteration numbers * Testing things... * Actually fix zoom. Also allow user to reset camera with 'R' * Reset max iterations * Tidying & comments * Revert to original if statement * Make mouse logic more readable * Style conventions * Coding conventions - f postifx on floating points * Missed a few f postfixes | |||
| 2023-10-01 | Texture Tiling Example - luis605 (#3353) | Luís Almeida | |
| * Texture Tiling Example - luis605 * Removed SetTraceLogLevel(LOG_WARNING); | |||
| 2023-08-28 | Remove e from secondes (#3270) | Ethan Conneely | |
| 2023-05-04 | REVIEWED: Ligthmap example | Ray | |
| 2023-05-04 | Lightmap example. (#3043) | Jussi Viitala | |
| 2023-03-14 | Update write_depth.fs | Ray | |
| 2023-02-11 | Added raymarch example and thumbnail for write depth (#2919) | BugraAlptekinSari | |
| 2023-01-01 | REVIEWED: `shaders_write_depth` example | Ray | |
| 2023-01-01 | [example] Writing into the depth buffer (#2836) | BugraAlptekinSari | |
| * Add a depth buffer example. * Fixed a typo | |||
| 2022-11-22 | Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805) | gtrxAC | |
| * JSON parser: Use array for function params (#2255) * Parser: follow C convention of type before name * Update file names in build scripts * Rename lighting_instanced shader to instancing | |||
| 2022-09-19 | REVIEWED: Renamed some shaders, fix #2707 | Ray | |
| 2022-08-29 | ADDED: `lighting.fs` for GLSL120 Fix #2651 | Ray | |
| 2022-07-04 | REVIEWED: `DrawMesh()` #2511 | Ray | |
| Disable color vertex attribute if not provided by mesh | |||
| 2022-06-21 | REVIEWED: example: shaders_mesh_instancing | Ray | |
| Simplified example | |||
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-17 | Reviewed makefile and examples building | raysan5 | |
| 2021-10-12 | REVIEWED: EXAMPLE: shaders_shapes_outline | raysan5 | |
| Removed unneeded resources to use raylib ones. | |||
| 2021-07-18 | Add example shaders_shapes_outline.c (#1883) | GoldenThumbs | |
| 2021-07-16 | Improve assets license information | raysan5 | |
| 2021-07-16 | Update texel_checker.png | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-17 | Create reload.fs | Ray | |
| 2021-03-17 | REVIEWED: shaders_multi_sample2d | Ray | |
| 2021-01-31 | out is a keyword in shaders and can't be used as a variable name. (#1558) | Jeffery Myers | |
| Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-01-25 | Replace tabs by 4 spaces | raysan5 | |
| 2020-12-03 | Update user name | Ray | |
| 2020-11-01 | Review contributed examples | Ray | |
| 2020-10-29 | Support multiple sample2D on batch drawing #1333 | Ray | |
| 2020-10-29 | Updated assets | Ray | |
| Reduce size and better license CC0 | |||
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-08-16 | NEW EXAMPLE: shaders_hot_reloading #1198 | raysan5 | |
| 2020-07-30 | Fix color of ambient light (#1330) | Adrie | |
| 2020-06-07 | Update raysan.png | raysan5 | |
| 2020-06-02 | Review some png images | raysan5 | |
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-05-28 | Added resources license | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
