| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-03 | Update user name | Ray | |
| 2020-11-01 | Review contributed examples | Ray | |
| 2020-10-29 | Support multiple sample2D on batch drawing #1333 | Ray | |
| 2020-10-29 | Updated assets | Ray | |
| Reduce size and better license CC0 | |||
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-08-16 | NEW EXAMPLE: shaders_hot_reloading #1198 | raysan5 | |
| 2020-07-30 | Fix color of ambient light (#1330) | Adrie | |
| 2020-06-07 | Update raysan.png | raysan5 | |
| 2020-06-02 | Review some png images | raysan5 | |
| 2020-05-28 | resources PNG chunks cleaning | raysan5 | |
| 2020-05-28 | Added resources license | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
| 2020-03-02 | Review shader exaples to work on web (GLSL 100) | Ray | |
| 2020-01-30 | Some examples tweaks | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-08-19 | new example: shaders_fog | Ray | |
| 2019-06-14 | ADDED: shaders_basic_lighting | Ray | |
| 2019-05-16 | new example: shaders_eratosthenes | Ray | |
| Contributed by ProfJski | |||
| 2019-05-16 | Review shader to use provided texture coordinates | Ray | |
| Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates | |||
| 2019-05-16 | Review shaders for GLSL 100 | Ray | |
| 2019-05-15 | Updating julia set example. | eggmund | |
| Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. | |||
| 2019-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-05-14 | new examples: shaders_texture_waves | Ray | |
| 2019-05-12 | Added julia set shader example. | eggmund | |
| 2019-05-06 | Example review | Ray | |
| 2019-04-11 | new example: shaders_texture_drawing | Ray | |
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2019-01-09 | Adding basic palette-switching example using uniform arrays. | Marco Lizza | |
| 2018-12-20 | new example: shaders_raymarching | Ray | |
| 2018-07-21 | Convert window render sizes to floats | Jess Peter | |
| GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. | |||
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-06-21 | Removed dwarf 3d model | Ray | |
| Replaced by medieval 3d assets | |||
| 2017-11-06 | Review GLSL 120 shaders | Ray San | |
| Not tested, could have errors | |||
| 2017-11-05 | Uploaded shaders for GLSL 120 | Ray | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-05-16 | Improved shaders_postprocessing example | Ray | |
| 2017-05-15 | Move shaders to examples | Ray | |
| 2017-04-20 | Turn transparent pixels to black | Ray | |
| 2017-04-14 | Replaced some images and updated examples | raysan5 | |
| 2017-04-08 | Working on examples... | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
