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path: root/examples/shaders/shaders_custom_uniform.c
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2022-08-02Remove unneeded commentRay
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2019-05-20Review ALL examplesRay
2019-03-29Review models examplesRay
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2018-12-18Reviewed some examples to work on RPIRay
2018-11-19Review RenderTexture drawing usageRay
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-06-30Reviewed models and examplesRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-11Review camera definition on examplesRay San
2017-07-21Adapt to new materials systemraysan5
2017-04-04Reorganize examples folderRay