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path: root/examples/shaders/shaders_fog.c
AgeCommit message (Collapse)Author
2022-09-19REVIEWED: Renamed some shaders, fix #2707Ray
2022-08-02Remove unneeded commentRay
2022-07-20REVIEWED: examples descriptionsRay
2022-06-21Added new comment to examplesRay
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-22Remove trail spacesRay
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2020-12-03Update user nameRay
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-03-02Review shader exaples to work on web (GLSL 100)Ray
2019-08-19new example: shaders_fogRay