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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
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Also changed path to shader back to what it was originally.
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Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
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Redesigns, deletes and renames
Also noted authors propertly on contributed examples
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