| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-02 | Remove unneeded comment | Ray | |
| 2022-07-20 | REVIEWED: examples descriptions | Ray | |
| 2022-06-21 | Added new comment to examples | Ray | |
| 2021-03-19 | RENAMED: camera.type -> camera.projection | Ray | |
| 2021-03-14 | WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency | Ray | |
| Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE | |||
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2018-12-18 | Reviewed some examples to work on RPI | Ray | |
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-11 | Review camera definition on examples | Ray San | |
| 2017-07-21 | Adapt to new materials system | raysan5 | |
| 2017-07-17 | Manual integration of material-pbr into develop | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
