summaryrefslogtreecommitdiffhomepage
path: root/examples/shaders/shaders_palette_switch.c
AgeCommit message (Collapse)Author
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-06Example reviewRay
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-09Limiting FPS to 60 for uniformity with other examples.Marco Lizza
2019-01-09Adding basic palette-switching example using uniform arrays.Marco Lizza