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path: root/examples/shaders/shaders_postprocessing.c
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2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <[email protected]>
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2020-08-16RENAMED: FormatText() -> TextFormat()raysan5
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-03-29Review models examplesRay
2018-11-19Review RenderTexture drawing usageRay
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-06-30Reviewed models and examplesRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-04-11Review camera definition on examplesRay San
2017-11-12Review default shaders usage on loadingraysan5
2017-11-09Store the default shadersWilhem Barbier
2017-10-20Some examples code tweaksRay
2017-07-21Adapt to new materials systemraysan5
2017-05-16Improved shaders_postprocessing exampleRay
2017-04-04Reorganize examples folderRay