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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
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* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
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NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <[email protected]>
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It seems something is not working properly...
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Co-authored-by: codifies <[email protected]>
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