| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-30 | Remove useless files | raysan5 | |
| 2020-03-29 | Added example: shaders_spotlight | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
| 2020-03-03 | Some code tweaks | Ray | |
| 2020-03-02 | Review shader exaples to work on web (GLSL 100) | Ray | |
| 2020-01-30 | Some examples tweaks | Ray | |
| 2020-01-09 | Review example and screenshots | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-09-22 | Example renamed | Ray | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-08-19 | new example: shaders_fog | Ray | |
| 2019-08-03 | Replace tabs with spaces and update year of copyright notices (#927) | Leandro Gabriel | |
| * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces | |||
| 2019-06-14 | ADDED: shaders_basic_lighting | Ray | |
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-18 | Tweaks | Ray | |
| 2019-05-17 | examples review | Ray | |
| 2019-05-16 | new example: shaders_eratosthenes | Ray | |
| Contributed by ProfJski | |||
| 2019-05-16 | Review shader to use provided texture coordinates | Ray | |
| Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates | |||
| 2019-05-16 | Review shaders for GLSL 100 | Ray | |
| 2019-05-15 | Ammended comment. | eggmund | |
| Also changed path to shader back to what it was originally. | |||
| 2019-05-15 | Updating julia set example. | eggmund | |
| Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. | |||
| 2019-05-15 | Update example! | Ray | |
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-14 | examples review | Ray | |
| Redesigns, deletes and renames Also noted authors propertly on contributed examples | |||
| 2019-05-14 | Some example tweaks | Ray | |
| 2019-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-05-14 | new examples: shaders_texture_waves | Ray | |
| 2019-05-12 | Fixed another small comment error | hmmmmmmmm | |
| 2019-05-12 | Fixed small error in comments | eggmund | |
| 2019-05-12 | Added julia set shader example. | eggmund | |
| 2019-05-06 | Example review | Ray | |
| 2019-04-11 | new example: shaders_texture_drawing | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2019-01-19 | Review window title | raysan5 | |
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2019-01-09 | Limiting FPS to 60 for uniformity with other examples. | Marco Lizza | |
| 2019-01-09 | Adding basic palette-switching example using uniform arrays. | Marco Lizza | |
| 2018-12-20 | Some tweaks | Ray | |
| 2018-12-20 | new example: shaders_raymarching | Ray | |
| 2018-12-18 | Reviewed some examples to work on RPI | Ray | |
| 2018-11-19 | Review RenderTexture drawing usage | Ray | |
| Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` | |||
