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2020-03-30Remove useless filesraysan5
2020-03-29Added example: shaders_spotlightraysan5
2020-03-25[example] Review shaders_spotlight to work on GLSL 100raysan5
2020-03-25spotlight example, each spot has own radius, mouse countrol (#1148)chriscamacho
NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]>
2020-03-24REVIEWED: shaders_spotlight exampleraysan5
It seems something is not working properly...
2020-03-24as per request spotlight example (#1146)chriscamacho
Co-authored-by: codifies <[email protected]>
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-23ended up using the 100 version shaders as off the top of my (#1142)chriscamacho
head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]>
2020-03-03Some code tweaksRay
2020-03-02Review shader exaples to work on web (GLSL 100)Ray
2020-01-30Some examples tweaksRay
2020-01-09Review example and screenshotsRay
2019-12-04Review some shaders to work on GLSL 100raysan5
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-10-26updated RayMarching Demo (#997)Industrious Nomad
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
2019-09-22Example renamedRay
2019-09-22Review PR and commentsRay
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-08-19new example: shaders_fogRay
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-06-14ADDED: shaders_basic_lightingRay
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-18TweaksRay
2019-05-17examples reviewRay
2019-05-16new example: shaders_eratosthenesRay
Contributed by ProfJski
2019-05-16Review shader to use provided texture coordinatesRay
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16Review shaders for GLSL 100Ray
2019-05-15Ammended comment.eggmund
Also changed path to shader back to what it was originally.
2019-05-15Updating julia set example.eggmund
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15Update example!Ray
2019-05-15Update shaders_julia_set.cRay
2019-05-15Update shaders_julia_set.cRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-14Some example tweaksRay
2019-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2019-05-14new examples: shaders_texture_wavesRay
2019-05-12Fixed another small comment errorhmmmmmmmm
2019-05-12Fixed small error in commentseggmund
2019-05-12Added julia set shader example.eggmund
2019-05-06Example reviewRay
2019-04-11new example: shaders_texture_drawingRay
2019-03-29Review models examplesRay
2019-01-19Review window titleraysan5
2019-01-10WARNING: Redesigned SetShaderValue()Ray
2019-01-09Limiting FPS to 60 for uniformity with other examples.Marco Lizza
2019-01-09Adding basic palette-switching example using uniform arrays.Marco Lizza
2018-12-20Some tweaksRay
2018-12-20new example: shaders_raymarchingRay
2018-12-18Reviewed some examples to work on RPIRay
2018-11-19Review RenderTexture drawing usageRay
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`