| Age | Commit message (Collapse) | Author |
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Integrate Develop branch
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...and reviewed some details
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Some people might find this handly
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...to avoid issue on Arch Linux
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We need to grab the OS name before determining what the path should be.
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
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Moved PBR material loading to example, right decision?
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Namely:
- GenImageHorizontalV
- GenImageHorizontalH
- GenImageChecked
- GenImageWhiteNoise
- GenImageCellular
The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
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