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2017-03-29Fine-tuning PLATFORM_WEB CFLAGSRDR8
2017-03-29Edit examples/Makefile PLATFORM_WEB CFLAGS to match src/MakefileRDR8
2017-03-29Restore inadvertant changes to MakefilesRDR8
2017-03-24Strip trailing spacesRDR8
2017-03-24Automate compiler flags selection.RDR8
2017-03-24c99 fix, some linux housekeepingRDR8
2017-03-19Review contact informationraysan5
2017-03-14Remove Oculus support from coderaysan5
Moved to custom example, now raylib only supports simulated VR rendering. Oculus code was too device dependant... waiting for OpenXR.
2017-03-06Update physac source and examples with new changesvictorfisac
2017-03-05Revert test code...raysan5
2017-03-05Added function: DrawLineEx()raysan5
Supports line thickness
2017-02-28Update MakefileRay
2017-02-23Examples Linux Physics FixOdnetninI
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-11Corrected issue with OpenAL being 'keg only' on OSXraysan5
Also reviewed issue with stdbool when compiling with clang
2017-02-05Remove rlua from raylib main reporaysan5
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05Refactor SpriteFont structraysan5
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
2017-01-27Move lighting system out of raylibRay
Lighting is implemented as a raylib example now
2017-01-22Upload wave collector - GGJ17 gameRay
2017-01-05Lattest PR reviewraysan5
Function names, code formatting...
2017-01-02Added RaycastMesh function and example test caseJoel Davis
2016-12-31Added RaycastGround and ray picking exampleJoel Davis
2016-12-26Added some comments to sampleraysan5
Some work still required...
2016-12-26Improved FLAC audio supportraysan5
2016-12-25Complete review of audio moduleraysan5
2016-12-22Fix building audio_standalone example on linuxSaggi Mizrahi
Signed-off-by: Saggi Mizrahi <[email protected]>
2016-12-22Fix bad call to oculus APISaggi Mizrahi
Missing passing of &camera Signed-off-by: Saggi Mizrahi <[email protected]>
2016-11-26Corrected path slash separatorRay
2016-11-24Updated background colorRay
2016-11-22Added physics samples to makefileRay
2016-11-22Reviewed some lua examples and added new onesRay
2016-11-21Added new Physac examplesvictorfisac
2016-11-21Removed old Physac examplesvictorfisac
2016-11-21Simplified audio exampleraysan5
2016-11-21Added new text sample: text_bmfont_unorderedraysan5
BMFont loading has been improved to support unordered chars and extended characters (up to 255)
2016-11-21rlua: Added some missing functionsRay
Updated to raylib 1.6 functionality
2016-11-18Review examples and added new onesraysan5
2016-11-06Improve text exampleraysan5
2016-11-03Example tweakraysan5
2016-11-02Brand new gamepad exampleraysan5
2016-10-11Updated standard shaderRay
Corrects weird artifacts on web
2016-10-10Update examples to new camera systemraysan5
2016-10-09Added simulated head-tracking on VR simulatorRay
A simple 1st person camera... still requires some work...
2016-09-26Working on camera system...raysan5
2016-09-25Improving camera system -IN PROGRESS-raysan5
2016-09-21Added standard shader for testingraysan5
2016-09-15Corrected audio bugs and improved examplesraysan5
2016-08-15Updated compiling notesRay
2016-08-08Visual Studio 2015 projectraysan5
2016-08-07Some code review tweaksraysan5
2016-08-07Review Lua examples and formattingRay