| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-12-22 | Fix building audio_standalone example on linux | Saggi Mizrahi | |
| Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-12-22 | Fix bad call to oculus API | Saggi Mizrahi | |
| Missing passing of &camera Signed-off-by: Saggi Mizrahi <[email protected]> | |||
| 2016-11-26 | Corrected path slash separator | Ray | |
| 2016-11-24 | Updated background color | Ray | |
| 2016-11-22 | Added physics samples to makefile | Ray | |
| 2016-11-22 | Reviewed some lua examples and added new ones | Ray | |
| 2016-11-21 | Added new Physac examples | victorfisac | |
| 2016-11-21 | Removed old Physac examples | victorfisac | |
| 2016-11-21 | Simplified audio example | raysan5 | |
| 2016-11-21 | Added new text sample: text_bmfont_unordered | raysan5 | |
| BMFont loading has been improved to support unordered chars and extended characters (up to 255) | |||
| 2016-11-21 | rlua: Added some missing functions | Ray | |
| Updated to raylib 1.6 functionality | |||
| 2016-11-18 | Review examples and added new ones | raysan5 | |
| 2016-11-06 | Improve text example | raysan5 | |
| 2016-11-03 | Example tweak | raysan5 | |
| 2016-11-02 | Brand new gamepad example | raysan5 | |
| 2016-10-11 | Updated standard shader | Ray | |
| Corrects weird artifacts on web | |||
| 2016-10-10 | Update examples to new camera system | raysan5 | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-09-26 | Working on camera system... | raysan5 | |
| 2016-09-25 | Improving camera system -IN PROGRESS- | raysan5 | |
| 2016-09-21 | Added standard shader for testing | raysan5 | |
| 2016-09-15 | Corrected audio bugs and improved examples | raysan5 | |
| 2016-08-15 | Updated compiling notes | Ray | |
| 2016-08-08 | Visual Studio 2015 project | raysan5 | |
| 2016-08-07 | Some code review tweaks | raysan5 | |
| 2016-08-07 | Review Lua examples and formatting | Ray | |
| 2016-08-06 | GetDroppedFiles and SetShaderValue in Lua working | ghassanpl | |
| Exposed Texture2D.id to Lua Lights now have settable/gettable fields | |||
| 2016-08-06 | Updated Lua examples | raysan5 | |
| Most of the examples already working! Only some of them still fail, mostly related to data arrays... | |||
| 2016-08-06 | Fixes for some Lua bugs | ghassanpl | |
| 2016-08-06 | Added example audio_raw_stream | raysan5 | |
| 2016-08-06 | Add raylib lua examples | raysan5 | |
| 2016-08-03 | [rlua] new module: raylib Lua binding | raysan5 | |
| 2016-08-03 | Updated and comments | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-08-01 | Review audio module and examples | raysan5 | |
| 2016-08-01 | Complete review of audio system | raysan5 | |
| Still some work left... | |||
| 2016-07-30 | Corrected bug on Linux linking | Ray | |
| 2016-07-25 | Redesigned bloom shader to work on RPI | raysan5 | |
| 2016-07-25 | Corrected issue with paths on RPI | raysan5 | |
| 2016-07-17 | Added new example to makefile | raysan5 | |
| 2016-07-17 | New example: XM module playing | raysan5 | |
| 2016-07-17 | Updated examples screenshots | raysan5 | |
| 2016-07-16 | Oculus Rift example with rlgl standalone | raysan5 | |
| 2016-07-16 | Code tweaks and comments | raysan5 | |
| 2016-07-16 | Removed oculus glfw sample (already on raylib) | raysan5 | |
| Replaced by example rlgl_oculus_rift | |||
| 2016-07-16 | Review comment | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-16 | Added audio standalone sample | raysan5 | |
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
