| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-21 | Travis CI: Fix emscripten build breakage2.0.0 | Ahmad Fatoum | |
| 2018-07-21 | Convert window render sizes to floats | Jess Peter | |
| GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. | |||
| 2018-07-21 | Review formatting | raysan5 | |
| 2018-07-21 | Support examples with Emterpreter | raysan5 | |
| Examples can be compiled for web with no code change at all! Usually examples need to be refactored for web... using emscripten code interpreter (emterpreter), it can manage synchronous while() loops internally... as a downside, execution is very slow... | |||
| 2018-07-21 | Looking for a place for raylib resource file | raysan5 | |
| 2018-07-19 | Working on MP3 support | Ray | |
| 2018-07-16 | Reviewed audio_standalone | Ray | |
| Now it works with mini_al library | |||
| 2018-07-16 | Reviewed lighting example... | Ray | |
| No model available, this example should probably be redesigned... | |||
| 2018-07-16 | Reviewed compilation options | Ray | |
| 2018-07-16 | Removed Oculus example | Ray | |
| Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past... | |||
| 2018-07-16 | Reviewed rlgl_standalone example | Ray | |
| 2018-07-16 | Converted rlgl module in header-only | Ray | |
| This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h | |||
| 2018-07-15 | Reviewed example for clarity | Ray | |
| 2018-07-15 | Added new example: text_font_sdf | Ray | |
| 2018-07-13 | Start reviewing IQM loader... | Ray | |
| 2018-07-12 | Example tweak | Ray | |
| 2018-07-10 | Review Android Makefiles | Ray | |
| 2018-07-05 | fixed so it breaks | culacant | |
| 2018-07-05 | Upload IQM loader project -WIP- | Ray | |
| 2018-07-03 | Example: Don't load texture removed from source tree | Ahmad Fatoum | |
| Fixes: c3b948b1 ("Replaced skybox HDR image") | |||
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-06-30 | Added new example screenshot | Ray | |
| 2018-06-30 | Re-added: LoadFontEx() | Ray | |
| 2018-06-30 | Removed unused textures | Ray | |
| 2018-06-23 | Added support OpenBSD, NetBSD, DragonFly | [email protected] | |
| 2018-06-21 | Review OBJ loading example | Ray | |
| Replaced old dwarf model | |||
| 2018-06-21 | Reviewed skybox example | Ray | |
| 2018-06-21 | Replaced skybox HDR image | Ray | |
| Note that HDR exposured possibilities are not used on this example... | |||
| 2018-06-21 | Removed dwarf 3d model | Ray | |
| Replaced by medieval 3d assets | |||
| 2018-05-29 | Reviewed Windows resource file name | Ray | |
| 2018-05-28 | Corrected issue with floats on TCC | Ray | |
| It seems TCC was not casting correctly int values to float in some specific situations | |||
| 2018-05-21 | CMake+Android: Skip tests with SetCameraMode | Ahmad Fatoum | |
| src/core.c does explicitly skip including <camera.h> on Android and tests fail. Therefore skip these failing tests. Closes #507. | |||
| 2018-05-21 | Move utils.cmake to separate cmake/ directory | Ahmad Fatoum | |
| 2018-05-12 | Makefile: Remove unnecessary -no-pie for older GCC support | Ahmad Fatoum | |
| Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9. | |||
| 2018-05-11 | Reviewed examples | Ray | |
| 2018-05-11 | Review raylib version to 2.0 | Ray | |
| Review raylib_icon resource | |||
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-05-04 | BREAKING CHANGE: Renamed SpriteFont type to Font | Ray San | |
| - Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...) | |||
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-05-04 | Rectangle parameters changed to float | Ray San | |
| - Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize | |||
| 2018-05-01 | BREAKING CHANGE: Renamed Camera -> Camera3D | raysan5 | |
| Just added a fallback in the meantime... | |||
| 2018-04-30 | Implemented MeshTangents() | raysan5 | |
| - Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it... | |||
| 2018-04-11 | Review camera definition on examples | Ray San | |
| 2018-04-10 | Updated release version1.9.7-dev | Ray San | |
| 2018-04-07 | Fix mesh picking example | lumaio teon | |
| 2018-04-02 | Merge pull request #504 from Martinfx/master | Ray | |
| Fix potential bugs from static analysis | |||
| 2018-04-02 | Fix Uninitialized argument value | [email protected] | |
| 2018-04-02 | Fix value stored to 'body' is never read | [email protected] | |
| 2018-04-02 | Fix call argument is an uninitialized value | [email protected] | |
| 2018-04-02 | Fix warning: illegal character encoding in string literal | [email protected] | |
