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2018-07-21Travis CI: Fix emscripten build breakage2.0.0Ahmad Fatoum
2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21Review formattingraysan5
2018-07-21Support examples with Emterpreterraysan5
Examples can be compiled for web with no code change at all! Usually examples need to be refactored for web... using emscripten code interpreter (emterpreter), it can manage synchronous while() loops internally... as a downside, execution is very slow...
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-19Working on MP3 supportRay
2018-07-16Reviewed audio_standaloneRay
Now it works with mini_al library
2018-07-16Reviewed lighting example...Ray
No model available, this example should probably be redesigned...
2018-07-16Reviewed compilation optionsRay
2018-07-16Removed Oculus exampleRay
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-07-15Reviewed example for clarityRay
2018-07-15Added new example: text_font_sdfRay
2018-07-13Start reviewing IQM loader...Ray
2018-07-12Example tweakRay
2018-07-10Review Android MakefilesRay
2018-07-05fixed so it breaksculacant
2018-07-05Upload IQM loader project -WIP-Ray
2018-07-03Example: Don't load texture removed from source treeAhmad Fatoum
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-06-30Reviewed models and examplesRay
2018-06-30Added new example screenshotRay
2018-06-30Re-added: LoadFontEx()Ray
2018-06-30Removed unused texturesRay
2018-06-23Added support OpenBSD, NetBSD, DragonFly[email protected]
2018-06-21Review OBJ loading exampleRay
Replaced old dwarf model
2018-06-21Reviewed skybox exampleRay
2018-06-21Replaced skybox HDR imageRay
Note that HDR exposured possibilities are not used on this example...
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-29Reviewed Windows resource file nameRay
2018-05-28Corrected issue with floats on TCCRay
It seems TCC was not casting correctly int values to float in some specific situations
2018-05-21CMake+Android: Skip tests with SetCameraModeAhmad Fatoum
src/core.c does explicitly skip including <camera.h> on Android and tests fail. Therefore skip these failing tests. Closes #507.
2018-05-21Move utils.cmake to separate cmake/ directoryAhmad Fatoum
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Reviewed examplesRay
2018-05-11Review raylib version to 2.0Ray
Review raylib_icon resource
2018-05-06Renamed shader variableRay
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-05-04Rectangle parameters changed to floatRay San
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
2018-05-01BREAKING CHANGE: Renamed Camera -> Camera3Draysan5
Just added a fallback in the meantime...
2018-04-30Implemented MeshTangents()raysan5
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct - Implemented MeshBinormals() - Mesh struct has not a place for them... - Updated model_material_pbr example - tested but not working on my GPU (old Intel HD), actually, it never worked on it...
2018-04-11Review camera definition on examplesRay San
2018-04-10Updated release version1.9.7-devRay San
2018-04-07Fix mesh picking examplelumaio teon
2018-04-02Merge pull request #504 from Martinfx/masterRay
Fix potential bugs from static analysis
2018-04-02Fix Uninitialized argument value[email protected]
2018-04-02Fix value stored to 'body' is never read[email protected]
2018-04-02Fix call argument is an uninitialized value[email protected]
2018-04-02Fix warning: illegal character encoding in string literal[email protected]