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2020-01-30[build] Makefile examples modularizationRay
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30Some examples tweaksRay
2020-01-28Removed big examplesRay
2020-01-28Update README.mdRay
2020-01-28Removed big examples (models_solar_system_rlgl)Ray
2020-01-15Review Makefiles for web compilationRay
2020-01-09Added more examples to listRay
2020-01-09Added new categoriesRay
2020-01-09Added some more examplesRay
2020-01-09Added shapes examplesRay
2020-01-09Update README.mdRay
2020-01-09Create core_2d_camera_platformer.pngRay
2020-01-09Redesigning tablesRay
2020-01-09Renamed directoryRay
2020-01-09Renamed directory: physac -> physicsRay
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09Review example and screenshotsRay
2020-01-07Added examples images to READMERay
2020-01-07Create README.mdRay
2020-01-06Review resources LICENSEraysan5
2019-12-16Review flags and web compilationRay
2019-12-04Review some shaders to work on GLSL 100raysan5
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-01ADDED: DrawTextCodepoint()Ray
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
2019-11-25Rename and review: core_2d_camera_platformerRay
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-25Minor format tweaksRay
2019-11-24Review PR #1022raysan5
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24fix example build on macos (#1022)Richard Smith
2019-11-24Review key input queue PR #1012raysan5
Keeping original API
2019-11-01Fix generation of web examples (#1007)Pablo Marcos Oltra
At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation.
2019-10-28Corrected issue with function renamedRay
2019-10-26updated RayMarching Demo (#997)Industrious Nomad
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
2019-10-11corrected examples Makefile target (#985)chriscamacho
2019-09-22Example renamedRay
2019-09-22Review PR and commentsRay
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-12Review weird PBR shader issue >_<Ray
2019-09-12RENAMED: text_sprite_font > text_font_spritefontRay
2019-09-12RENAMED: text_ttf_loading > text_font_filtersRay
2019-09-12RENAMED: text_bmfont_ttf > text_font_loadingRay
2019-09-12Review example crashingRay
Note this example is not working properly, it still requires some review.
2019-09-12Add glTF Duck modelRay
2019-09-12REMOVED: models_obj_viewerRay
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay
2019-09-04Update plane_diffuse.pngRay
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27examples makefile not deleting examples in Linux (#955)chriscamacho
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!