| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-30 | [build] Makefile examples modularization | Ray | |
| Now examples can be compiled by module, that's useful when compilation fails at some point | |||
| 2020-01-30 | Some examples tweaks | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-28 | Update README.md | Ray | |
| 2020-01-28 | Removed big examples (models_solar_system_rlgl) | Ray | |
| 2020-01-15 | Review Makefiles for web compilation | Ray | |
| 2020-01-09 | Added more examples to list | Ray | |
| 2020-01-09 | Added new categories | Ray | |
| 2020-01-09 | Added some more examples | Ray | |
| 2020-01-09 | Added shapes examples | Ray | |
| 2020-01-09 | Update README.md | Ray | |
| 2020-01-09 | Create core_2d_camera_platformer.png | Ray | |
| 2020-01-09 | Redesigning tables | Ray | |
| 2020-01-09 | Renamed directory | Ray | |
| 2020-01-09 | Renamed directory: physac -> physics | Ray | |
| Examples categories are independent from the module they use, despite in some cases module name matches category name. | |||
| 2020-01-09 | Review example and screenshots | Ray | |
| 2020-01-07 | Added examples images to README | Ray | |
| 2020-01-07 | Create README.md | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-24 | Review PR #1022 | raysan5 | |
| Actually OpenAL is not used any more, it should be using CoreAudio | |||
| 2019-11-24 | fix example build on macos (#1022) | Richard Smith | |
| 2019-11-24 | Review key input queue PR #1012 | raysan5 | |
| Keeping original API | |||
| 2019-11-01 | Fix generation of web examples (#1007) | Pablo Marcos Oltra | |
| At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation. | |||
| 2019-10-28 | Corrected issue with function renamed | Ray | |
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-10-11 | corrected examples Makefile target (#985) | chriscamacho | |
| 2019-09-22 | Example renamed | Ray | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-09-19 | fixed leak with PBR example (#971) | chriscamacho | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-09-12 | RENAMED: text_sprite_font > text_font_spritefont | Ray | |
| 2019-09-12 | RENAMED: text_ttf_loading > text_font_filters | Ray | |
| 2019-09-12 | RENAMED: text_bmfont_ttf > text_font_loading | Ray | |
| 2019-09-12 | Review example crashing | Ray | |
| Note this example is not working properly, it still requires some review. | |||
| 2019-09-12 | Add glTF Duck model | Ray | |
| 2019-09-12 | REMOVED: models_obj_viewer | Ray | |
| 2019-09-12 | REDESIGNED: models_obj_loading > models_loading | Ray | |
| 2019-09-04 | Update plane_diffuse.png | Ray | |
| 2019-09-03 | Remove sampleLeft from Music struct... -WIP- | Ray | |
| ...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code. | |||
| 2019-08-27 | examples makefile not deleting examples in Linux (#955) | chriscamacho | |
| I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system... | |||
| 2019-08-27 | Add screen->world and world->screen functions for 2D; add extended camera2D ↵ | arvyy | |
| example (#947) | |||
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-26 | Unload model shaders and textures | raysan5 | |
| They are not automatically unloaded when unloading the model! | |||
