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2020-12-24Minor tweakraysan5
2020-12-24Replace TABS by 4 spacesraysan5
2020-12-24Update README.mdraysan5
2020-12-24Update README.mdraysan5
2020-12-24Updated several files while porting examples to webraysan5
2020-12-23Review example formatingraysan5
2020-12-23Review formattingraysan5
2020-12-23Remove dup exampleraysan5
2020-12-23Review Android Makefiles to required versionraysan5
2020-12-23Update Makefile(s)raysan5
2020-12-23Remove trailing spacesraysan5
2020-12-23Update raylib versionraysan5
2020-12-19Set version for raylib 3.5Ray
2020-12-18WARNING: GetKeyPressed() <-> GetCharPressed() #1336Ray
Previous GetKeyPressed() method was actually returning unicode codepoints equivalent values instead of the key-code of the pressed key. So, it has been replaced by GetCharPressed(), returning unicode codepoints and GetKeyPressed() now returns key-codes.
2020-12-18Support mouse input on example #1465Ray
2020-12-13Fixed the build for web using CMake. (#1452)hristo
* Fixed the build for web using CMake. I found that the build for me was failing and I added some if defined checks in the core.c file where the glfwSetWindowAttrib was used. (error: implicit declaration of function 'glfwSetWindowAttrib' is invalid in C99 [-Werror,-Wimplicit-function-declaration]) I also changed some values in the toolchain file so that it correctly uses the .bat files when on windows. * Cleaned up the additional variables (they are not important) * Added more improvements to cmakelists Added the option to use the system provided Emscripten toolchain to be more uniform with other libraries. Fixed and issue which prevented example being built from cmake and also building with html extensions properly. * Fixed ENUM to STRING because of a missed warning
2020-12-13Fixed #1455 (#1456)Alexander Buhl
* Fixed #1455 Fixed writing out of array bounds Adjusted FPS comment to match value Deleted unused function at the end, which has never been in use in the history of this file * Fixed #1455 Readded the function
2020-12-12Reviewed SetAudioBufferPitch() #1450Ray
2020-12-03Corrected minor windows flags issuesRay
2020-12-03Update core_basic_window.cRay
2020-12-03Update user nameRay
2020-12-03Update core_window_flags.cRay
2020-11-29Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)Seth Archambault
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ```
2020-11-29Added Apple Compilation Instructions (#1444)Seth Archambault
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-23REVIEWED: Window state flags -WIP-Ray
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23REDESIGNED: Window state config #1367 -WIP-Ray
Some flags not working properly yet...
2020-11-01Review contributed examplesRay
2020-10-31Update shaders_multi_sample2d.cRay
2020-10-31REDESIGNED: Multiple sampler2D usage on batch systemRay
New implementation allow enabling additional textures per batch only.
2020-10-29Support multiple sample2D on batch drawing #1333Ray
2020-10-29Updated assetsRay
Reduce size and better license CC0
2020-10-28Simplified example and resources sizesRay
2020-10-21Reviewed PR #1407Ray
2020-10-21Added desktop cursor getter and setter functions (#1407)Chance Snow
* [core] Added desktop cursor getter and setter functions * Example: Set mouse cursor in text input box * Setup standard cursors _after_ GLFW window initialization * Remove old `int GetMouseWheelMove` declaration
2020-10-10Review undesired changesraysan5
2020-10-10Updated miniaudio #1402raysan5
2020-10-05Replace 0.f by 0.0fRay
2020-10-05Review "aggregate initializations" #1403Ray
2020-09-27[wip] rlDrawMeshInstanced (#1318)seanpringle
* rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables
2020-09-27Platform DRM (#1388)kernelkinetic
* updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <[email protected]>
2020-09-23REVIEW: example: models_cubicmap_pbr #1384raysan5
It does not work properly yet but it compiles correctly
2020-09-23Update models_skybox.craysan5
2020-09-21REVIEWED: GenTextureCubemap()raysan5
Added some tracelog messages
2020-09-19REVIEWED: models_skybox exampleraysan5
Now supports dynamic panoramic view, just drag and drop
2020-09-18Updated build script to generate .a on WebAssemblyraysan5
This is the recommended way
2020-09-18EXAMPLE: models_skybox works on OpenGL ES 2.0raysan5
2020-09-18Review Makefile pathraysan5
2020-09-16Reverted previous changeraysan5
2020-09-15Corrected issue with floor() #1377raysan5
2020-09-14Review memory loading functions signesnessRay