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2021-06-03Reviewed example: core_split_screenRay
2021-06-03Add a split screen example showing render texture use and multiple cameras. ↵Jeffery Myers
(#1806) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-31Update MakefileRay
2021-05-31Update MakefileRay
2021-05-31Update models_loading.cRay
2021-05-31Update text_draw_3d.cRay
2021-05-31Update core_3d_picking.cRay
2021-05-31WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781Ray
- RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-26Implement vertex color attribute for GLTF and IQM (#1790)Hristo Stamenov
Added a simple cube with vertex colors for testing both.
2021-05-26REVIEWED: models_skybox #1792 #1778Ray
2021-05-22Remove headers from shadersRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
Renamed for consistency with other function in raylib.
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-14Hotfix for smooth pixel-perfect camera example ↵Gianni Alessandroni
[core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems
2021-05-10Added smooth pixel-perfect camera example + Small typo fix in ↵Gianni Alessandroni
examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-05-04Update raylib versionRay
2021-04-26Generate a mesh in client code. (#1735)Jeffery Myers
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-23Update README.mdRay
2021-04-23Update shaders_mesh_instancing.cRay
2021-04-22Remove trail spacesRay
2021-04-22Added screenshotsRay
2021-04-22Update README.mdRay
2021-04-21Reviewed templates MakefilesRay
2021-04-19[examples] Added an example for raylib OpenGL interop (#1726)Stephan Soller
* Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others.
2021-04-19Added zoom independent sharp edges to the SDF text example. (#1727)Stephan Soller
2021-04-16Fix old directories used and windows/linux portability (#1722)noloop
* Fix olds directories used and windows/linux portability * Fix windows/linux portability
2021-04-14Update MakefileRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update shaders_julia_set.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-06Minimum number of segments in circle sector functions changed from ↵frithrah
hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]>
2021-04-02Reviewed skybox and pbr examplesraysan5
2021-04-02Reviewed examplesraysan5
2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
Removed functions from rlgl module.
2021-04-01Update core_input_gamepad.craysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
2021-03-28REVIEWED: text_draw_3d, code formattingraysan5
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-28Added draw 3d text example (#1689)Vlad Adrian