| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-03 | Reviewed example: core_split_screen | Ray | |
| 2021-06-03 | Add a split screen example showing render texture use and multiple cameras. ↵ | Jeffery Myers | |
| (#1806) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update models_loading.c | Ray | |
| 2021-05-31 | Update text_draw_3d.c | Ray | |
| 2021-05-31 | Update core_3d_picking.c | Ray | |
| 2021-05-31 | WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781 | Ray | |
| - RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP- | |||
| 2021-05-26 | Implement vertex color attribute for GLTF and IQM (#1790) | Hristo Stamenov | |
| Added a simple cube with vertex colors for testing both. | |||
| 2021-05-26 | REVIEWED: models_skybox #1792 #1778 | Ray | |
| 2021-05-22 | Remove headers from shaders | Ray | |
| 2021-05-20 | WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox() | Ray | |
| Renamed for consistency with other function in raylib. | |||
| 2021-05-20 | Update VS2019 project: rlgl_standalone | Ray | |
| 2021-05-14 | Hotfix for smooth pixel-perfect camera example ↵ | Gianni Alessandroni | |
| [core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems | |||
| 2021-05-10 | Added smooth pixel-perfect camera example + Small typo fix in ↵ | Gianni Alessandroni | |
| examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing | |||
| 2021-05-10 | Add RenderPolyLinesEx routine (#1758) | Lambert Wang | |
| Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-08 | Added support for additional mouse buttons (#1753) | Lambert Wang | |
| * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]> | |||
| 2021-05-07 | REVIEWED: raudio_standalone #1752 | Ray | |
| 2021-05-04 | Update raylib version | Ray | |
| 2021-04-26 | Generate a mesh in client code. (#1735) | Jeffery Myers | |
| 2021-04-25 | Fixes for 64 bit typecast warnings (#1733) | Jeffery Myers | |
| 2021-04-23 | Update README.md | Ray | |
| 2021-04-23 | Update shaders_mesh_instancing.c | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-22 | Added screenshots | Ray | |
| 2021-04-22 | Update README.md | Ray | |
| 2021-04-21 | Reviewed templates Makefiles | Ray | |
| 2021-04-19 | [examples] Added an example for raylib OpenGL interop (#1726) | Stephan Soller | |
| * Added an example for raylib OpenGL interop. * Removed C99 variable-length array to fix MSVC errors * Moved the opengl interop example from shaders to others. | |||
| 2021-04-19 | Added zoom independent sharp edges to the SDF text example. (#1727) | Stephan Soller | |
| 2021-04-16 | Fix old directories used and windows/linux portability (#1722) | noloop | |
| * Fix olds directories used and windows/linux portability * Fix windows/linux portability | |||
| 2021-04-14 | Update Makefile | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-07 | Update shaders_julia_set.c | Ray | |
| 2021-04-07 | Update core_vr_simulator.c | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-06 | Minimum number of segments in circle sector functions changed from ↵ | frithrah | |
| hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]> | |||
| 2021-04-02 | Reviewed skybox and pbr examples | raysan5 | |
| 2021-04-02 | Reviewed examples | raysan5 | |
| 2021-04-02 | REDESIGN: Move GenTexture*() functions to PBR example #721 | raysan5 | |
| Removed functions from rlgl module. | |||
| 2021-04-01 | Update core_input_gamepad.c | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-28 | REVIEWED: text_draw_3d, code formatting | raysan5 | |
| 2021-03-28 | REVIEWED: models_gltf_model #1684 | raysan5 | |
| 2021-03-28 | REVIEWED: DrawTexturePoly() | raysan5 | |
| 2021-03-28 | Added draw 3d text example (#1689) | Vlad Adrian | |
