summaryrefslogtreecommitdiffhomepage
path: root/examples
AgeCommit message (Collapse)Author
2021-11-02REMOVED: Network examplesRay
They were not working
2021-11-02Updated some scripts pathsRay
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-31Add Conway's Game of Life compute shader example. (#2088)Astie Teddy
* Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes.
2021-10-30Add missing file extensions for drag-and-drop support (#2090)Peter0x44
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-22Update Makefile.WebRay
2021-10-22Remove big assetraysan5
2021-10-22Update core_input_gamepad.craysan5
2021-10-22Reviewed multitouch example #1988raysan5
2021-10-20Reviewed uniform nameRay
2021-10-20Update Makefile.WebRay
2021-10-19REVIEWED: models_yaw_pitch_rollraysan5
2021-10-19Remove trailing spacesraysan5
2021-10-18Resync .obj models! gitignore was ignoring them!Ray
2021-10-17Update examples screenshotsraysan5
2021-10-17Reviewed makefile and examples buildingraysan5
2021-10-17Remove trailing spacesraysan5
2021-10-17Create Makefile.Webraysan5
2021-10-17Added new examples to Makefileraysan5
2021-10-17Reviewed examplesraysan5
2021-10-14Review some commentsraysan5
2021-10-14Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-10-14Review examplesraysan5
2021-10-14Add zig buildfile for examples. (#2051)Ryan Roden-Corrent
* Add zig buildfile for examples. - `zig build` to compile all examples - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) You can use `-Dtarget=` to compile for a non-native platform, such as `zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to Windows. * Skip pthread example on Windows. * Select appropriate lib file based on target.
2021-10-13Update models_loading_vox.craysan5
2021-10-13REVIEWED: macOS does not require GLAD library #2052raysan5
It directly uses the libraries provided by the system
2021-10-12Create LICENSEraysan5
2021-10-12Reviewed models examples pathsraysan5
2021-10-12Rename examples for consistencyraysan5
2021-10-12Review commentsraysan5
2021-10-12REVIEWED: EXAMPLE: shaders_shapes_outlineraysan5
Removed unneeded resources to use raylib ones.
2021-10-12REVIEWED: models resources structureraysan5
2021-10-12REMOVED: EXAMPLE: models_gltf_animationraysan5
2021-10-12REMOVED: EXAMPLE: models_material_pbrraysan5
2021-10-07Update models_rlgl_solar_system.cRay
2021-10-06WARNING: BREAKING: REMOVED: `GenImagePerlinNoise()`raysan5
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-03Minor format tweaksRay
2021-10-03WARNING: REVIEWED: Follow a set of conventionsRay
CONVENTIONS: - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside - Functions input parameters are always received by value - Functions use always a "result" variable for return - Functions are always defined inline - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-02Rename BRDG typo to BDRF (#2028)Chris
2021-09-10Update Makefile for web compilationraysan5
Some flags are only for the linker, not the compiler
2021-09-10Vox loaded (#1981)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-04new models_magicavoxel_loading example (#1940)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution
2021-09-02REVIEWED: GlyphsRay
2021-09-01REVIEWED: Naming: length vs sizeRay
2021-09-01WARNING: BREAKING: RENAMED: Font struct variablesRay
RENAMED: GetCodepointsCount() -> GetCodepointCount() RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-08-28Minor tweakRay
2021-08-26REVIEWED: Examples compilationRay
2021-08-25UPDATED: raygui to latest version -WIP-Ray
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25Update shaders_shapes_outline.cRay