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2021-04-19[examples] Added an example for raylib OpenGL interop (#1726)Stephan Soller
2021-04-19Added zoom independent sharp edges to the SDF text example. (#1727)Stephan Soller
2021-04-16Fix old directories used and windows/linux portability (#1722)noloop
2021-04-14Update MakefileRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update shaders_julia_set.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-06Minimum number of segments in circle sector functions changed from hard-coded...frithrah
2021-04-02Reviewed skybox and pbr examplesraysan5
2021-04-02Reviewed examplesraysan5
2021-04-02REDESIGN: Move GenTexture*() functions to PBR example #721raysan5
2021-04-01Update core_input_gamepad.craysan5
2021-03-31ADDED: Support model normal matrix location #1691raysan5
2021-03-31REVIEWED: DrawMeshInstanced() matrix computationsraysan5
2021-03-31RENAMED: example: shaders_mesh_instancingraysan5
2021-03-28REVIEWED: text_draw_3d, code formattingraysan5
2021-03-28REVIEWED: models_gltf_model #1684raysan5
2021-03-28REVIEWED: DrawTexturePoly()raysan5
2021-03-28Added draw 3d text example (#1689)Vlad Adrian
2021-03-26REVIEWED: DrawMeshInstanced()Ray
2021-03-26Update models_yaw_pitch_roll.cRay
2021-03-25Add DrawTexturedPoly and example (#1677)chriscamacho
2021-03-25REVIEW: instancing example formatingRay
2021-03-25added animation and keyboard controls to rlgl mesh Instancing example (#1678)Max
2021-03-23Added security check for render batch #1670Ray
2021-03-23Update text_raylib_fonts.cRay
2021-03-23Update text_raylib_fonts.cRay
2021-03-23REVIEWED: rlgl_standalone usageRay
2021-03-23[Examples] Warning fixes (pt 1) (#1668)Jeffery Myers
2021-03-22Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! (#1666)Rabia Alhaffar
2021-03-21WARNING: BREAKING: rlgl module redesign -WIP-Ray
2021-03-20BIG CHANGE: REDESIGNED: Vr device simulator #1582Ray
2021-03-20Example considering HighDPI on RenderTexture draw #1086Ray
2021-03-20Delete Avocado.glbRay
2021-03-19Updated example assetsRay
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-19Changed DrawRing and DrawCircleSector angle params from int to float to allow...frithrah
2021-03-19Update text_input_box.cRay
2021-03-19WARNING: REMOVED: GamepadNumber enumRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-17Update models_skybox.cRay
2021-03-17Create reload.fsRay
2021-03-17REVIEWED: shaders_multi_sample2dRay
2021-03-14Improve gltf support (#1647)Hristo Stamenov
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
2021-03-12Renamed some functions to use latest raylib versionRay