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2021-06-30Create core_basic_screen_manager.pngraysan5
2021-06-30ADDED: EXAMPLE: core_basic_screen_managerraysan5
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-28WARNING: BREAKING: Functions renamed for consistencyRay
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-26Update raygui.hraysan5
2021-06-26WARNING: REMOVED: Some deprecated function names mappingraysan5
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26Major revamp gltf (#1849)Hristo Stamenov
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-24Update core_basic_window.cRay
2021-06-23Minor format tweaksRay
2021-06-23WARNING: BREAKING: Functions renamed!Ray
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23Reviewed exampleRay
2021-06-22Update core_custom_frame_control.cRay
2021-06-22ADDED: Example: core_custom_frame_controlRay
2021-06-17Update rlgl_standalone.cRay
2021-06-16Update examples_template.cRay
2021-06-10Added missing null terminator (#1820)Francisco Javier Andrés Casas Barrientos
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time). This error results in random characters appearing in the text box every one in a while: ``` asdfg??? ll?? ``` It is corrected with the proposed fix. This problem was observed by my student, Gonzalo Rivera Lazo.
2021-06-03WARNING: BREAKING: Consistency renamingsRay
RENAMED: InitAudioStream() -> LoadAudioStream() RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03Update models_material_pbr.cRay
2021-06-03Update models_mesh_picking.cRay
2021-06-03Review code formattingRay
2021-06-03Better collisions (#1803)Crydsch
* review collisions ray-box and ray-sphere * Applied raysan's refactor Improved GetRayCollisionBox * Replace GetRayCollisionGround with GetCollisionQuad * Update example core_3d_picking * Update example models_loading * Fixed issues after merge * remove debug stuff Co-authored-by: Cry dsch <[email protected]>
2021-06-03Reviewed example: core_split_screenRay
2021-06-03Add a split screen example showing render texture use and multiple cameras. ↵Jeffery Myers
(#1806) Co-authored-by: Jeffery Myers <[email protected]>
2021-05-31Update MakefileRay
2021-05-31Update MakefileRay
2021-05-31Update models_loading.cRay
2021-05-31Update text_draw_3d.cRay
2021-05-31Update core_3d_picking.cRay
2021-05-31WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781Ray
- RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-26Implement vertex color attribute for GLTF and IQM (#1790)Hristo Stamenov
Added a simple cube with vertex colors for testing both.
2021-05-26REVIEWED: models_skybox #1792 #1778Ray
2021-05-22Remove headers from shadersRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
Renamed for consistency with other function in raylib.
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-14Hotfix for smooth pixel-perfect camera example ↵Gianni Alessandroni
[core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems
2021-05-10Added smooth pixel-perfect camera example + Small typo fix in ↵Gianni Alessandroni
examples_template.c (#1760) * Typo fix Changed "bsasic" to "basic" in the comments. * Added pixel-perfect camera example Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same (ex. 16:9, 4:3) ecc. * Fixed Typecasts Fixed compiler errors (implicit conversions) * Precomputed rectangles, time-based movement and whitespace fix Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces. * Fixed spacing and added more consistency with sinf() and cosf() * Fixed *= operator spacing
2021-05-10Add RenderPolyLinesEx routine (#1758)Lambert Wang
Co-authored-by: Lambert Wang <[email protected]>
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-05-07REVIEWED: raudio_standalone #1752Ray
2021-05-04Update raylib versionRay
2021-04-26Generate a mesh in client code. (#1735)Jeffery Myers
2021-04-25Fixes for 64 bit typecast warnings (#1733)Jeffery Myers
2021-04-23Update README.mdRay
2021-04-23Update shaders_mesh_instancing.cRay
2021-04-22Remove trail spacesRay
2021-04-22Added screenshotsRay
2021-04-22Update README.mdRay
2021-04-21Reviewed templates MakefilesRay