| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-31 | Update shaders_multi_sample2d.c | Ray | |
| 2020-10-31 | REDESIGNED: Multiple sampler2D usage on batch system | Ray | |
| New implementation allow enabling additional textures per batch only. | |||
| 2020-10-29 | Support multiple sample2D on batch drawing #1333 | Ray | |
| 2020-10-29 | Updated assets | Ray | |
| Reduce size and better license CC0 | |||
| 2020-10-28 | Simplified example and resources sizes | Ray | |
| 2020-10-21 | Reviewed PR #1407 | Ray | |
| 2020-10-21 | Added desktop cursor getter and setter functions (#1407) | Chance Snow | |
| * [core] Added desktop cursor getter and setter functions * Example: Set mouse cursor in text input box * Setup standard cursors _after_ GLFW window initialization * Remove old `int GetMouseWheelMove` declaration | |||
| 2020-10-10 | Review undesired changes | raysan5 | |
| 2020-10-10 | Updated miniaudio #1402 | raysan5 | |
| 2020-10-05 | Replace 0.f by 0.0f | Ray | |
| 2020-10-05 | Review "aggregate initializations" #1403 | Ray | |
| 2020-09-27 | [wip] rlDrawMeshInstanced (#1318) | seanpringle | |
| * rlDrawMeshInstanced first attempt * rlDrawMeshInstanced OpenGL 3.3 and VAO checks * rlDrawMeshInstanced GetShaderAttribLocation; comments * example instanced shader * RLGL_STANDALONE RAYMATH_STANDALONE Vector4 * apply suggested naming changes; add instanced mesh example * remove orphan variables | |||
| 2020-09-27 | Platform DRM (#1388) | kernelkinetic | |
| * updated README.md * fixed CMakeLists.txt to allow building and debugging with Visual Studio Code and CMAKE Tools extension * added PLATFORM_DRM contains mouse pointer code from https://github.com/chriscamacho * removed redundant cleanup in InitGraphicsDevice * fixed DRM connector mode selection * added choosen DRM connected mode to log output * added respecting TargetFPS on DRM mode selection, default to 60 * added support for GetMonitorRefreshRate * changed SUPPORT_MOUSE_CURSOR_RPI to SUPPORT_MOUSE_CURSOR_NATIVE * changed avoidProgressive to allowInterlaced * cleanup, function extraction and improved mode selection * README reverted to original for PR * line endings fixed for core.c * removed old code * mouse pointer reverted to small square * replaced SetGraphicDeviceName() by DEFAULT_GRAPHIC_DEVICE_DRM Co-authored-by: kernelkinetic <[email protected]> | |||
| 2020-09-23 | REVIEW: example: models_cubicmap_pbr #1384 | raysan5 | |
| It does not work properly yet but it compiles correctly | |||
| 2020-09-23 | Update models_skybox.c | raysan5 | |
| 2020-09-21 | REVIEWED: GenTextureCubemap() | raysan5 | |
| Added some tracelog messages | |||
| 2020-09-19 | REVIEWED: models_skybox example | raysan5 | |
| Now supports dynamic panoramic view, just drag and drop | |||
| 2020-09-18 | Updated build script to generate .a on WebAssembly | raysan5 | |
| This is the recommended way | |||
| 2020-09-18 | EXAMPLE: models_skybox works on OpenGL ES 2.0 | raysan5 | |
| 2020-09-18 | Review Makefile path | raysan5 | |
| 2020-09-16 | Reverted previous change | raysan5 | |
| 2020-09-15 | Corrected issue with floor() #1377 | raysan5 | |
| 2020-09-14 | Review memory loading functions signesness | Ray | |
| 2020-09-07 | REDESIGNED: ColorFromHSV() | raysan5 | |
| Replaced Vector3 by direct values, easier to use and understand | |||
| 2020-08-23 | Review last PR formatting to follow raylib standards | raysan5 | |
| 2020-08-23 | work on quat and matrix math - deleted multiple copies of raymath.h causing ↵ | chriscamacho | |
| issues (#1359) Co-authored-by: codifies <[email protected]> | |||
| 2020-08-16 | RENAMED: FormatText() -> TextFormat() | raysan5 | |
| This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText() | |||
| 2020-08-16 | NEW EXAMPLE: shaders_hot_reloading #1198 | raysan5 | |
| 2020-08-16 | Code reorganization on example | raysan5 | |
| 2020-08-08 | Review Makefiles for WEB compilation | Ray | |
| 2020-07-31 | Update raudio_standalone.c | raysan5 | |
| 2020-07-31 | Update raudio_standalone.c | raysan5 | |
| 2020-07-30 | Fix color of ambient light (#1330) | Adrie | |
| 2020-07-28 | Small shader fix on vec3 initialization #1298 | raysan5 | |
| 2020-07-14 | Update resources LICENSE | raysan5 | |
| 2020-07-14 | Update audio resources LICENSE | raysan5 | |
| 2020-07-14 | Update Makefile emsdk paths | raysan5 | |
| 2020-07-10 | Review skybox shaders | raysan5 | |
| 2020-07-10 | Fix format-security error in rlgl_standalone.c (#1305) | Daniel Jour | |
| See #1304 | |||
| 2020-06-27 | Added new function `DrawTextureTiled()` (#1291) | Vlad Adrian | |
| * Implemented DrawTextureTiled() * Example added | |||
| 2020-06-23 | REVIEWED: textures_raw_data #1286 | Ray | |
| 2020-06-20 | Fix bug #1270 (#1282) | peppemas | |
| * Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270 | |||
| 2020-06-07 | Update raysan.png | raysan5 | |
| 2020-06-03 | Update explosion.png | raysan5 | |
| 2020-06-03 | [examples] Review/change audio resources | raysan5 | |
| 2020-06-03 | [example] Update textures_sprite_explosion | raysan5 | |
| 2020-06-03 | Update textures_sprite_button.png | raysan5 | |
| 2020-06-03 | [example] Update textures_particles_blending | raysan5 | |
| 2020-06-02 | [examples] text_font_sdf - Corrected bug | raysan5 | |
| 2020-06-02 | Review some png images | raysan5 | |
