summaryrefslogtreecommitdiffhomepage
path: root/examples
AgeCommit message (Collapse)Author
2022-03-22Update textures_draw_tiled.cRay
2022-03-22Update textures_draw_tiled.cRay
2022-03-22Minor tweaks `const`Ray
2022-03-14Improve joystick visualisation in gamepad example again (#2391)Kristian Lein-Mathisen
As prior commit, but complete fix for XBox controller and trigger buttons too. > The joystick range is a float from -1 through +1. Casting this to int > yields only three possible values: -1, 0, and 1. This gives a > misleading joystick placement in the demo. > > By casting to int after the multiplication to get pixel values, the > demo reveals the analog feel of the joystick.
2022-03-14Improve joystick visualisation in gamepad example (#2390)Kristian Lein-Mathisen
The joystick range is a float from -1 through +1. Casting this to int yields only three possible values: -1, 0, and 1. This gives a misleading joystick placement in the demo. By casting to int after the multiplication, the demo reveals the analog feel of the joystick.
2022-01-16REVIEWED: example: shapes_top_down_lightsraysan5
2022-01-16[Examples] Top down lights example (#2199)Jeffery Myers
* Start 2d lights example. * finish example * update image. * Cleanup render textures * Fixes to handle shadows on edges that are near to the light better. * tabs * move to shapes Co-authored-by: Jeffery Myers <[email protected]>
2022-01-16Add panning to raudio and update audio_raw_stream example. (#2205)ptarabbia
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]>
2022-01-11Update MakefileRay
2022-01-11Update Makefile, simplifiedRay
2022-01-11Update MakefileRay
2022-01-11Improve Makefile organizationRay
2022-01-10Fixes an error in the spelling of "appearance" (#2276)Archie
2021-12-31Update year to 2022raysan5
2021-12-27Reviewed makefilesRay
2021-12-23Update Makefile.WebRay
2021-12-21fixed cross-compilation from x86-64 (debian buster) to Raspberry Pi ↵Damien Pitard
(raspbian) (#2233)
2021-12-21Review makefiles debug flagraysan5
2021-12-17REVIEWED: `ExportMesh()` #2220raysan5
2021-12-10Remove hardcoded path #2200Ray
2021-12-03Update raylib_compile_execute.batRay
2021-12-01Update LICENSE.md (#2179)Tobias Berger
Fix typo in link
2021-11-27Add macos support to zig build system (#2175)Anders Holmberg
2021-11-02REMOVED: Network examplesRay
They were not working
2021-11-02Updated some scripts pathsRay
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-31Add Conway's Game of Life compute shader example. (#2088)Astie Teddy
* Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes.
2021-10-30Add missing file extensions for drag-and-drop support (#2090)Peter0x44
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-22Update Makefile.WebRay
2021-10-22Remove big assetraysan5
2021-10-22Update core_input_gamepad.craysan5
2021-10-22Reviewed multitouch example #1988raysan5
2021-10-20Reviewed uniform nameRay
2021-10-20Update Makefile.WebRay
2021-10-19REVIEWED: models_yaw_pitch_rollraysan5
2021-10-19Remove trailing spacesraysan5
2021-10-18Resync .obj models! gitignore was ignoring them!Ray
2021-10-17Update examples screenshotsraysan5
2021-10-17Reviewed makefile and examples buildingraysan5
2021-10-17Remove trailing spacesraysan5
2021-10-17Create Makefile.Webraysan5
2021-10-17Added new examples to Makefileraysan5
2021-10-17Reviewed examplesraysan5
2021-10-14Review some commentsraysan5
2021-10-14Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-10-14Review examplesraysan5
2021-10-14Add zig buildfile for examples. (#2051)Ryan Roden-Corrent
* Add zig buildfile for examples. - `zig build` to compile all examples - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) You can use `-Dtarget=` to compile for a non-native platform, such as `zig build -Dtarget=x86_64-windows-gnu` to compile from Linux to Windows. * Skip pthread example on Windows. * Select appropriate lib file based on target.
2021-10-13Update models_loading_vox.craysan5
2021-10-13REVIEWED: macOS does not require GLAD library #2052raysan5
It directly uses the libraries provided by the system