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2020-06-03Update explosion.pngraysan5
2020-06-03[examples] Review/change audio resourcesraysan5
2020-06-03[example] Update textures_sprite_explosionraysan5
2020-06-03Update textures_sprite_button.pngraysan5
2020-06-03[example] Update textures_particles_blendingraysan5
2020-06-02[examples] text_font_sdf - Corrected bugraysan5
2020-06-02Review some png imagesraysan5
2020-05-31Replaced some resources for better licensingraysan5
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-28resources PNG chunks cleaningraysan5
2020-05-28Added resources licenseraysan5
2020-05-28Renamed some resources for naming consistencyraysan5
2020-05-28Remove unused fontraysan5
2020-05-22Added Blend Modes example. (#1261)Karlo Licudine
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-05-14WARNING: BREAKING CHANGE: Review audio looping systemraysan5
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-01Update core_input_multitouch.craysan5
2020-04-23Fix for building examples with latest emsk (LLVM): remove EMTERPRETIFY, add ↵ivn
ASYNCIFY (#1215)
2020-04-22[android] Extend validity of the certificate (#1212)Dani Martin
For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key. More info: https://developer.android.com/studio/publish/app-signing
2020-04-21Update README.mdRay
2020-04-16Added raymath to examplesraysan5
2020-04-13Make raymath more consistent (#1197)G3bE
* Make raymath naming and functions more consistent * Minor fixes * Fix examples * Fix Physac * New naming rules * Apply naming to Quaternion functions * Apply to models.c * Remove *MulitplyValue / *DivideValue
2020-04-11Corrected examples after API change: ImageDrawText*()raysan5
2020-04-06Removed unused Duck model.raysan5
2020-03-30Remove useless filesraysan5
2020-03-30Update core_basic_window.craysan5
2020-03-29Added example: shaders_spotlightraysan5
2020-03-29Update ImageDraw*() functions to match arguments of Draw*() (#1156)Rob Loach
* Update ImageDraw*() functions to match arguments of Draw*() Updated draw functions: ImageDrawPixel() ImageDrawPixelV() ImageDrawCircle() ImageDrawCircleV() ImageDrawLine() ImageDrawLineV() ImageDrawRectangle() ImageDrawRectangleV() ImageDrawRectangleRec() * [nodepadpp] Update Notepad++ ImageDraw defintions This updates the Notepad++ definitions with the updated ImageDraw methods. * [examples] Add ImageDraw calls to textures_image_drawing * Update ImageDraw*() methods
2020-03-28Revert "Update compilation warning flags (#1151)"raysan5
This reverts commit 2528854664b78a7db24cbe97b5b4e8bd52e1f18c.
2020-03-28[example] Integrate virtual mouse in main exampleraysan5
2020-03-26Update compilation warning flags (#1151)Dani Martin
* Update compilation warning flags Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder. Specifically, these are some of the flags reporting errors in src/external: -Wmissing-prototypes -Wunused-variable -Wunused-value -Wunused-parameter -Wunused-function * Uptade compilation flags in examples with missing -std=c99
2020-03-25Minor tweaksraysan5
2020-03-25[example] Review shaders_spotlight to work on GLSL 100raysan5
2020-03-25spotlight example, each spot has own radius, mouse countrol (#1148)chriscamacho
NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]>
2020-03-24REVIEWED: shaders_spotlight exampleraysan5
It seems something is not working properly...
2020-03-24Update core_window_letterbox_virtual_mouse.craysan5
2020-03-24as per request spotlight example (#1146)chriscamacho
Co-authored-by: codifies <[email protected]>
2020-03-24Add files via upload (#1147)Anata
Virtual mouse with window letterbox, and Clamp
2020-03-24Added note on examples not supporting GLSL100raysan5
2020-03-23ended up using the 100 version shaders as off the top of my (#1142)chriscamacho
head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]>
2020-03-09Revert "Always use latest raylib version for cmake (#1123)" (#1126)Ahmad Fatoum
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37.
2020-03-08Always use latest raylib version for cmake (#1123)G3bE
* Always use latest raylib version * Always use latest raylib version * Always use latest raylib version
2020-03-05Update raylib versionRay
2020-03-05Reviewed and Updated Android compilation scriptsRay
2020-03-03Some code tweaksRay
2020-03-02Review shader exaples to work on web (GLSL 100)Ray
2020-03-02Support touch drawing on webRay
2020-03-02Update textures_mouse_painting.cRay
2020-03-01Update MakefileRay
2020-02-27Remove trail spaces and some tweaksRay