| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-27 | REDESIGN: LoadStorageValue()/SaveStorageValue() | Ray | |
| Using new file I/O ABI | |||
| 2020-02-26 | Update core_storage_values.c | Ray | |
| 2020-02-26 | Correct typo | Ray | |
| 2020-02-26 | Reviewed example | Ray | |
| 2020-02-20 | Update Makefile paths to use emscripten upstream | Ray | |
| Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one. | |||
| 2020-02-20 | [rnet] Renamed some functions | Ray | |
| 2020-02-20 | [rnet] Review network examples formatting | Ray | |
| 2020-02-19 | [rnet] Examples review -WIP- | Ray | |
| 2020-02-09 | REVIEWED: Makefile, examples clean target #1087 | raysan5 | |
| 2020-02-06 | Review ALL games to raylib 3.0 | Ray | |
| 2020-02-04 | tweak | Ray | |
| 2020-02-03 | Review issue with RLGL TraceLog() | Ray | |
| 2020-01-30 | [build] Makefile examples modularization | Ray | |
| Now examples can be compiled by module, that's useful when compilation fails at some point | |||
| 2020-01-30 | Some examples tweaks | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-28 | Update README.md | Ray | |
| 2020-01-28 | Removed big examples (models_solar_system_rlgl) | Ray | |
| 2020-01-15 | Review Makefiles for web compilation | Ray | |
| 2020-01-09 | Added more examples to list | Ray | |
| 2020-01-09 | Added new categories | Ray | |
| 2020-01-09 | Added some more examples | Ray | |
| 2020-01-09 | Added shapes examples | Ray | |
| 2020-01-09 | Update README.md | Ray | |
| 2020-01-09 | Create core_2d_camera_platformer.png | Ray | |
| 2020-01-09 | Redesigning tables | Ray | |
| 2020-01-09 | Renamed directory | Ray | |
| 2020-01-09 | Renamed directory: physac -> physics | Ray | |
| Examples categories are independent from the module they use, despite in some cases module name matches category name. | |||
| 2020-01-09 | Review example and screenshots | Ray | |
| 2020-01-07 | Added examples images to README | Ray | |
| 2020-01-07 | Create README.md | Ray | |
| 2020-01-06 | Review resources LICENSE | raysan5 | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-24 | Review PR #1022 | raysan5 | |
| Actually OpenAL is not used any more, it should be using CoreAudio | |||
| 2019-11-24 | fix example build on macos (#1022) | Richard Smith | |
| 2019-11-24 | Review key input queue PR #1012 | raysan5 | |
| Keeping original API | |||
| 2019-11-01 | Fix generation of web examples (#1007) | Pablo Marcos Oltra | |
| At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation. | |||
| 2019-10-28 | Corrected issue with function renamed | Ray | |
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-10-11 | corrected examples Makefile target (#985) | chriscamacho | |
| 2019-09-22 | Example renamed | Ray | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-09-19 | fixed leak with PBR example (#971) | chriscamacho | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-09-12 | RENAMED: text_sprite_font > text_font_spritefont | Ray | |
