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2020-02-27REDESIGN: LoadStorageValue()/SaveStorageValue()Ray
Using new file I/O ABI
2020-02-26Update core_storage_values.cRay
2020-02-26Correct typoRay
2020-02-26Reviewed exampleRay
2020-02-20Update Makefile paths to use emscripten upstreamRay
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20[rnet] Renamed some functionsRay
2020-02-20[rnet] Review network examples formattingRay
2020-02-19[rnet] Examples review -WIP-Ray
2020-02-09REVIEWED: Makefile, examples clean target #1087raysan5
2020-02-06Review ALL games to raylib 3.0Ray
2020-02-04tweakRay
2020-02-03Review issue with RLGL TraceLog()Ray
2020-01-30[build] Makefile examples modularizationRay
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30Some examples tweaksRay
2020-01-28Removed big examplesRay
2020-01-28Update README.mdRay
2020-01-28Removed big examples (models_solar_system_rlgl)Ray
2020-01-15Review Makefiles for web compilationRay
2020-01-09Added more examples to listRay
2020-01-09Added new categoriesRay
2020-01-09Added some more examplesRay
2020-01-09Added shapes examplesRay
2020-01-09Update README.mdRay
2020-01-09Create core_2d_camera_platformer.pngRay
2020-01-09Redesigning tablesRay
2020-01-09Renamed directoryRay
2020-01-09Renamed directory: physac -> physicsRay
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09Review example and screenshotsRay
2020-01-07Added examples images to READMERay
2020-01-07Create README.mdRay
2020-01-06Review resources LICENSEraysan5
2019-12-16Review flags and web compilationRay
2019-12-04Review some shaders to work on GLSL 100raysan5
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-01ADDED: DrawTextCodepoint()Ray
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
2019-11-25Rename and review: core_2d_camera_platformerRay
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-25Minor format tweaksRay
2019-11-24Review PR #1022raysan5
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24fix example build on macos (#1022)Richard Smith
2019-11-24Review key input queue PR #1012raysan5
Keeping original API
2019-11-01Fix generation of web examples (#1007)Pablo Marcos Oltra
At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation.
2019-10-28Corrected issue with function renamedRay
2019-10-26updated RayMarching Demo (#997)Industrious Nomad
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
2019-10-11corrected examples Makefile target (#985)chriscamacho
2019-09-22Example renamedRay
2019-09-22Review PR and commentsRay
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-12Review weird PBR shader issue >_<Ray
2019-09-12RENAMED: text_sprite_font > text_font_spritefontRay