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2019-09-12RENAMED: text_ttf_loading > text_font_filtersRay
2019-09-12RENAMED: text_bmfont_ttf > text_font_loadingRay
2019-09-12Review example crashingRay
Note this example is not working properly, it still requires some review.
2019-09-12Add glTF Duck modelRay
2019-09-12REMOVED: models_obj_viewerRay
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay
2019-09-04Update plane_diffuse.pngRay
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27examples makefile not deleting examples in Linux (#955)chriscamacho
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-08-20Uniform initialization not supported on GLSL 100raysan5
2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-08-19new example: shaders_fogRay
2019-08-16PR formatting reviewRay
2019-08-16change Camera2D behavior (#945)arvyy
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-08-09addition to raylib to create matrix from 3 euler angles (#938)chriscamacho
2019-08-07 Fix memleak in physics_restitution example (#932)Michael Vetter
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-06Fix loading multiple animations from .iqm file (#928)culacant
* Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-08-02explained a bit more the core_window_letterbox example (#925)João Coelho
2019-07-28Update textures_mouse_painting.craysan5
2019-07-28Replace tabs by spacesraysan5
2019-07-28Added image saved messageraysan5
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-27Update raygui.hraysan5
2019-07-27Avoid ricons.hraysan5
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-07-27Update raygui.hraysan5
2019-07-24BREAKING CHANGE: Read descriptionRay
Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed.
2019-07-15Adding solar system examples. (#900)Aldrin Martoq
2019-06-29Remove old OpenAL commentsRay
2019-06-29Review multichannel PR additionRay
- Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks
2019-06-29add multi channel audio to raudio (#895)chriscamacho
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
2019-06-14Remove example from Android buildingRay
2019-06-14ADDED: shaders_basic_lightingRay
2019-06-12Review DEBUG modeRay
2019-06-09Update MakefileXiaochuanWang
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-05Review fontRay
2019-06-05Review contributed exampleRay
2019-06-05Review contributor infoRay
2019-06-05Added waving cubes exampleCodecat
2019-05-31Example instructions tweak for clarityRay
2019-05-31Reduce textures size2.5.0Ray
2019-05-29Added array bounds check to textures_bunnymarkChris Dill
2019-05-29Define standard examples sizeRay