| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-03 | new example: textures_sprite_explosion | Ray | |
| 2019-05-02 | Update models_first_person_maze.c | Ray | |
| 2019-05-02 | Added missing include | Ray | |
| 2019-05-02 | new example: textures_sprite_button | Ray | |
| 2019-05-02 | new example: core_loading_thread | Ray | |
| Data loading in a second thread with progress bar in main thread | |||
| 2019-05-02 | example review: models_first_person_maze | Ray | |
| Added walls collision check | |||
| 2019-05-02 | Update Makefile | Ray | |
| 2019-04-28 | Minor tweaks | raysan5 | |
| 2019-04-28 | Damn, made a mistake | Reece Mackie | |
| 2019-04-28 | Update gamepad example to use new enums | Reece Mackie | |
| 2019-04-28 | Remove example on Android | raysan5 | |
| 2019-04-23 | new example: models_first_person_maze -WIP- | Ray | |
| 2019-04-23 | Fix for DrawRectangleRounded | Demizdor | |
| 2019-04-23 | WARNING: Issues on web building | Ray | |
| Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage) | |||
| 2019-04-22 | [rnet] module WIP (#809) | Jak | |
| Added experimental network module | |||
| 2019-04-21 | Fix formatting ...not very good at this | Vlad Adrian | |
| 2019-04-21 | Fixed formatting! Grumble, grumble... | Vlad Adrian | |
| 2019-04-21 | Added unicode example | Demizdor | |
| 2019-04-12 | Review some examples | Ray | |
| 2019-04-11 | Removed iqm example | Ray | |
| Already integrated into raylib | |||
| 2019-04-11 | new example: shapes_rectangle_scaling_mouse | Ray | |
| 2019-04-11 | new example: core_window_scale_letterbox | Ray | |
| 2019-04-11 | new example: shaders_texture_drawing | Ray | |
| 2019-04-11 | new example: textures_background_scrolling | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-08 | Avoid example on Android | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | Added missing include -_- | Ray | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Corrected issue with LoadMesh() | Ray | |
| 2019-04-01 | Update cube.obj | Ray | |
| 2019-03-29 | Update standard_lighting.c | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2019-02-12 | Include mini_al directly, no separate module | Ray | |
| 2019-01-21 | Added CMD compilation scripts for examples | Ray | |
| They could be useful for some people... | |||
| 2019-01-20 | cmake: preload resources into web examples | Piotr Balcer | |
| No examples built for the Web platform functioned properly due to lack of resources in the virtual file system provided by emscripten. This patch addresses this problem by adding '--preload-file local_path/resources@resources' emcc option to link flags whenever necessary. | |||
| 2019-01-20 | cmake: use ALLOW_MEMORY_GROWTH=1 for web examples | Piotr Balcer | |
| The default memory limit for emscripten applications is 16 mergabytes, which might be to little for some examples, especially given that the resources are also included in that limit. Normally, using this option disables some asm.js optimizations, but there's no such cost for WebAssembly. | |||
| 2019-01-19 | Review window title | raysan5 | |
| 2019-01-10 | WARNING: Renamed module: audio -> raudio | Ray | |
| Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev. | |||
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2019-01-09 | Merge pull request #718 from MarcoLizza/shaders-uniforms-array | Ray | |
| Shaders uniforms array | |||
| 2019-01-09 | Limiting FPS to 60 for uniformity with other examples. | Marco Lizza | |
| 2019-01-09 | Adding basic palette-switching example using uniform arrays. | Marco Lizza | |
| 2019-01-09 | Fixing typo in examples makefile, preventing build. | Marco Lizza | |
| 2019-01-06 | Review BRDF texture generation | raysan5 | |
| Actually, that function should be redesigned... | |||
| 2019-01-05 | Some code tweaks | raysan5 | |
| 2019-01-05 | Reviewed example | raysan5 | |
| 2019-01-01 | Update Makefile for Emscripten | raysan5 | |
