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2023-09-23Update examples creation requirementsRay
2023-09-08Reviewed examples for consistencyRay
2023-09-08examples: core: adds 2D camera two player split screen (#3298)Gabriel dos Santos Sanches
2023-09-07Remove PLATFORM_RPI (#3232)MichaelFiber
* Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <[email protected]> Co-authored-by: Ray <[email protected]>
2023-09-03Fix examples/textures/textures_image_rotate.c help instructions (#3286)Asdqwe
2023-09-02Fix examples/textures/textures_fog_of_war.c help instructions (#3285)Asdqwe
2023-09-02Added rudimentary SVG support. (#2738)bXi
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize. * Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly. * Added actual correct example file. * Reviewed the code to keep the raylib coding conventions in mind. Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG. Renamed LoadImageSvgWithSize() to LoadImageSvg(). Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work. * Fixed typo. --------- Co-authored-by: Ray <[email protected]>
2023-09-02REVIEWED: Added `SetTextLineSpacing()` to multiline examplesRay
2023-08-30Fix examples/shapes/shapes_collision_area.c help instructions (#3279)Asdqwe
2023-08-30Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)Asdqwe
2023-08-30Fix examples/others/easings_testbed.c help instructions and small tweak (#3277)Asdqwe
2023-08-30Add examples/shaders/shaders_lightmap.c to Makefiles (#3276)Asdqwe
2023-08-30Remove a duplicated screenshot and add missing one (#3275)Asdqwe
2023-08-29Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273)Asdqwe
2023-08-29Fix example/audio/audio_module_player.c help instructions and small bug (#3272)Asdqwe
* Fix example/audio/audio_module_player.c help instructions and small bug * Update example/audio/audio_module_player.png screenshot
2023-08-28Remove e from secondes (#3270)Ethan Conneely
2023-08-27Fix example/models/models_loading_m3d.c controls (#3269)Asdqwe
2023-08-27Fix example/models/models_loading_gltf.c controls (#3268)Asdqwe
2023-08-19Fix text_unicode.c example crashing (#3250)ubkp
* Fix text_unicode.c example crashing * Adjust the text_unicode.c example crashing fix
2023-08-14Fix examples/others/rlgl_standalone.c compilation issue (#3242)ubkp
2023-08-04[AUDIO] Add an example of how to use LoadSoundAlias (#3223)Jeffery Myers
* Add a function to clone a sound and share data with another sound. * rename items based on feedback * PR Feedback, use custom unload for sound alias, not variant of normal sound unloading * sound_multi example
2023-07-16Reviewed C compilation issues and formattingRay
2023-07-16[example] Core Input Gestures for Web (#3172)ubkp
* [example] Core Input Gestures for Web * Fix Doubletap for web * Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
2023-07-05Update examples_template.c to raylib 4.5 (#3156)Wytek01
2023-07-04REVIEWED: `Vector2Angle()`Ray
2023-07-02Reviewed vector2angle exampleRay
2023-07-02Minor format tweak, another issue introduced...Ray
2023-07-02fix vector angle example mode 0 circle segment drawing (#3150)Gisteron
2023-07-02WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887Ray
2023-06-14Better examples/core_input_gamepad (#3110)iacore
* examples/core_input_gamepad: Add visuals for LT,RT * examples/core_input_gamepad: arrows left/right to choose gamepad * Style change
2023-06-09Updated examples to `raygui 4.0-dev`Ray
2023-05-24Added ImageRotate (#3078)Dane Madsen
* Added ImageRotate * Quick rename of the example * Update ImageRotate by changing doubles to floats and checking code convention * Update API
2023-05-22Add GenImageGradientSquare (#3077)Dane Madsen
* Add GenImageGradientSquare to allow square gradients * Fix GenImageGradientSquare and add to textures_image_generation example * Remove params from GenImageGradientSquare
2023-05-21Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ↵Dane Madsen
(#3074) * Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient * renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-15Reverted commits that deprecated the build.zig files, and added a note to ↵Gamer-Kold
all of them stating version of zig they were using (#3060) * Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)" This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig build script works with master branch of zig. * Added a note to build.zig files that denotes what version of zig they have been tested with. * Standardised the note in the build.zig files
2023-05-07Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)Alfred Reinold Baudisch
2023-05-04REVIEWED: Ligthmap exampleRay
2023-05-04Lightmap example. (#3043)Jussi Viitala
2023-05-01Update rlgl_compute_shader.cRay
2023-05-01fix for latest zig master (#3037)star-tek-mb
2023-04-22Fix offset used before range check (#3021)Mingjie Shen
This use of offset 'i' should follow the range check.
2023-03-21add missing space in one of the cameraDescriptions (#2977)Mansour Quddus
2023-03-19Update core_loading_thread.cRay
2023-03-14Update write_depth.fsRay
2023-03-14Update MakefileRay
2023-03-13Update Makefile.WebRay
2023-03-13Updated Makefiles to include all missing new examplesRay
2023-03-13Reviewed filenameRay
2023-03-12Some tweaksRay
2023-03-12REVIEWED: `UpdateCameraPro()` to use `Vector3`Ray