summaryrefslogtreecommitdiffhomepage
path: root/examples
AgeCommit message (Collapse)Author
2021-09-01REVIEWED: Naming: length vs sizeRay
2021-09-01WARNING: BREAKING: RENAMED: Font struct variablesRay
RENAMED: GetCodepointsCount() -> GetCodepointCount() RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-08-28Minor tweakRay
2021-08-26REVIEWED: Examples compilationRay
2021-08-25UPDATED: raygui to latest version -WIP-Ray
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25Update shaders_shapes_outline.cRay
2021-08-25Renamed some static functions for more consistent namingRay
2021-08-22Update shaders_shapes_outline.cRay
2021-08-11WARNING: REMOVED: DrawTextRec() and DrawTextRecEx()raysan5
- DrawTextRec() and DrawTextRecEx() have been moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters.
2021-08-07Fix Makefile to build WASM examples. (#1906)Ryan Roden-Corrent
* Fix Makefile to build WASM examples. - Add --preload-file flag before specifying the resource dir - Add empty resource dir to `shapes/` (otherwise wasm-ld will fail) - Add wasm outputs to .gitigore * Delete .gitignore Co-authored-by: Ray <[email protected]>
2021-08-07Update rlgl_standalone.craysan5
2021-07-31REVIEWED: rlgl defines for consistencyraysan5
2021-07-31Update models_rlgl_solar_system.craysan5
2021-07-31REVIEWED: raylib_opengl_interopraysan5
2021-07-30Update rlgl_standalone.craysan5
2021-07-30REVIEWED: Added new mechanism to avoid data types collision between modules ↵raysan5
that share same data types and can be used in standalone mode
2021-07-30REVERTED: Removed the need for `rlMatrix`raysan5
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30Update Makefileraysan5
2021-07-29WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-raysan5
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed. - REMOVED: `Texture2D`, `Shader` structs dependency - REMOVED: `Vector3`, `Matrix` structs dependency - REMOVED: raymath functions dependency, all required math is implemented in rlgl - ADDED: `rlMatrix` custom rlgl type - ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types - ADDED: `rl` prefix to all `rlgl` structs - Other small tweaks here and there
2021-07-28REVIEWED: rnet include from extrasraysan5
2021-07-28Review includes to use extras librariesraysan5
2021-07-28Review physac.h pathraysan5
2021-07-28Replace TABS by 4 spacesraysan5
2021-07-28Update shapes_logo_raylib_anim.craysan5
2021-07-23Review formating to follow raylib style conventionsRay
2021-07-18Add example shaders_shapes_outline.c (#1883)GoldenThumbs
2021-07-16REVIEWED: shaders_basic_lighting #1865raysan5
Simplified the example
2021-07-16Reviewed resources licensesraysan5
2021-07-16Improve assets license informationraysan5
2021-07-16Update texel_checker.pngraysan5
2021-07-11Use 60 FPS for textures_image_loading example (#1867)Daniel Nagy
2021-07-05Update audio_raw_stream.craysan5
2021-07-05REVIEWED: Need to set default buffer size for raw data #1770raysan5
This design should probably be changed...
2021-06-30Create core_basic_screen_manager.pngraysan5
2021-06-30ADDED: EXAMPLE: core_basic_screen_managerraysan5
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-28WARNING: BREAKING: Functions renamed for consistencyRay
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-26Update raygui.hraysan5
2021-06-26WARNING: REMOVED: Some deprecated function names mappingraysan5
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26Major revamp gltf (#1849)Hristo Stamenov
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-24Update core_basic_window.cRay
2021-06-23Minor format tweaksRay
2021-06-23WARNING: BREAKING: Functions renamed!Ray
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23Reviewed exampleRay
2021-06-22Update core_custom_frame_control.cRay
2021-06-22ADDED: Example: core_custom_frame_controlRay
2021-06-17Update rlgl_standalone.cRay
2021-06-16Update examples_template.cRay