| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-03 | Updated to latest raylib changes | Ray | |
| Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags | |||
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-02-21 | Removed flag -fgnu89-inline | Ray | |
| 2017-10-24 | Corrected some issues on game | Ray | |
| Now it works! :) | |||
| 2017-10-22 | Adapted games to compile for Android | Ray | |
| 2017-10-02 | Trying to correct drawing issues... | Ray | |
| 2017-08-27 | CMake based build system. | ASDF | |
| Some people might find this handly | |||
| 2017-05-03 | Added games license | Ray | |
| 2017-04-28 | Some work on example games | Ray | |
| 2017-04-23 | Review Makefiles default raylib path | raysan5 | |
| 2017-04-23 | Review game code (something broken) | raysan5 | |
| 2017-04-23 | Review game examples Makefiles | raysan5 | |
| 2017-04-18 | Upload new game: Koala Seasons | Ray | |
